Rithmesir-the_adequate_library - 251 Early Spring by mounf

Map Description:

A comunity/story fort aiming to build a library and fort across all 3 cavern levels. I've not explored the library mechanics before.

Point of Interest: Depot and entrance

Our (hopefully) secure depot and pasture. - mounf

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There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2020-03/mounf-Bellsshower-A_library-251-110.fdf-map A comunity/story fort aiming to build a library and fort across all 3 cavern levels. I've not explored the library mechanics before. 74 1808 1488 1.00 top Our (hopefully) secure depot and pasture. mounf

Comments

Submitted by: Fleeting Frames - 2020-04-19 to 255 Early Spring

A side view POI might be appropriate. 34z library tower...It's a grand plan, but I imagine all the channeling leads to fps loss without retire-unretire (which would throw about books).

In visualizers, 1z rooms feel cramped, and 2z feel like normal - but then, when *you* make a fortress, you want to aim above normal. Good work!

As a side note, the animal trap could be built, or perhaps placed in minecart on weight-sensitive pressure plate.

That spinning rampway is pretty neat to look at going down.

An issue I have with libraries in vanilla raws though is that each bookcase holds 100 books. Given that each discovery is years-long effort, a mammoth library with all the learned knowledge of the world, containing four hundred books....can fit in four tiles.

Thankfully, one is able to mod their size, or even smaller varieties. Though a single-book "pulpit" bookcase greatly resembles a pedastal.

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