Another year passes... again without much note, aside from unicorn slaughter when the human merchants came through, again when they left, and a third time when I decided I needed more bones and sent the crossbow-dwarf unit out.
Finally got a furnace and forge at the magma. What I really need is more than just the two - I'd like to start up a glass furnace, and another smelter and forge. The alternative to another smelter is waiting for a metaldwarf to mood and hope it comes out with legendary furnace operating.
Is it an oddity of my fortresses, or do dwarves always seem to plant in the easternmost fields first, before edging west for the rest? It's the opposite of how they mine, detail, and seem to construct roads, so it just seems odd.
There are 5 comments for this map series, last post 2007-10-03
Ringdied
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Don't have Flash?
You can download the compressed map file:
local_map-1-1081-40035.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Markavian - 2007-10-02 to 1079 Late Winter
Do Antmen have bones? I've never met one in DF. I've found that terrifying maps seem to be scary outside but disturbingly quiet inside... maybe its the other way round on peaceful maps. Maybe it just depends on random chasm population.
Submitted by: Savok - 2007-10-03 to 1079 Late Winter
Yes, they have bones.
Submitted by: Maisoul - 2007-10-03 to 1079 Late Winter
Antmen do indeed have bones - a couple of the weapon traps at the entrance have antman bone crossbows, or bolts.
Submitted by: Savok - 2007-10-03 to 1080 Late Winter
That's all the underground forest you have?
For top wood production, you'll need about three times that.
Also, on a treeless map, magma smelting/smithing is the only way to go.
Submitted by: Maisoul - 2007-10-03 to 1080 Late Winter
It's something I tend to go for anyway, regardless of whether or not there are trees outside - wood's the only thing you can make beds with, and it's tedious having to keep an eye on charcoal supplies. Eventually you end up clearing most of the easily-reachable trees overland, anyway.
Right. I'll set up another area for foresting, after the path leading to where the new trade depot is going to sit.