Ringdied - 1080 Late Winter by Maisoul

Map Description:

No antmen - or anything, really - appeared from within this year. A couple of kobolds or goblins poked at the entrance, and for their troubles got turned into a lumpy red mist by the rapid-fire crossbow traps.
Whenever I'm happy with the size of the tree-farm, I'll dig to the river from that corridor extending from the current trade depot - providing me with a very long corridor to trap to my heart's content, in addition to making it safer for merchants and craftsdwarfs in a siege, or something like that. I could always make another farm, I suppose.

Yay. Wood. All of two pieces. One of those went to a bed before I realised it'd take ages to give everyone rooms and beds, so that's four more I need before I can produce some steel, I think. Suppose I could just make coal bars from the one charcoal I have, though...

There are 5 comments for this map series, last post 2007-10-03

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Comments

Submitted by: Markavian - 2007-10-02 to 1079 Late Winter

Do Antmen have bones? I've never met one in DF. I've found that terrifying maps seem to be scary outside but disturbingly quiet inside... maybe its the other way round on peaceful maps. Maybe it just depends on random chasm population.

Submitted by: Savok - 2007-10-03 to 1079 Late Winter

Yes, they have bones.

Submitted by: Maisoul - 2007-10-03 to 1079 Late Winter

Antmen do indeed have bones - a couple of the weapon traps at the entrance have antman bone crossbows, or bolts.

Submitted by: Savok - 2007-10-03 to 1080 Late Winter

That's all the underground forest you have?

For top wood production, you'll need about three times that.

Also, on a treeless map, magma smelting/smithing is the only way to go.

Submitted by: Maisoul - 2007-10-03 to 1080 Late Winter

It's something I tend to go for anyway, regardless of whether or not there are trees outside - wood's the only thing you can make beds with, and it's tedious having to keep an eye on charcoal supplies. Eventually you end up clearing most of the easily-reachable trees overland, anyway.
Right. I'll set up another area for foresting, after the path leading to where the new trade depot is going to sit.

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