Ringdied - 1079 Late Winter by Maisoul

Map Description:

Antmen seem to be attacking more frequently - those traps by the chasm are finally justified.
I wonder why some fortresses are frequently attacked by invaders from the chasm or river, and others face absolutely no attacks for an entire decade.

Couple of insane dwarves, who mostly asked for wood - still not grown, and all reserved for beds and charcoal, anyway - or metal bars. The sole artefact produced this year was a cave spider silk chausse from a single piece of cloth - naturally a dull one. It menaces with spikes.

Still, next year should see the first piece of wood, even if from a mushroom that just grew from the initial flood.

There are 5 comments for this map series, last post 2007-10-03

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Comments

Submitted by: Markavian - 2007-10-02 to 1079 Late Winter

Do Antmen have bones? I've never met one in DF. I've found that terrifying maps seem to be scary outside but disturbingly quiet inside... maybe its the other way round on peaceful maps. Maybe it just depends on random chasm population.

Submitted by: Savok - 2007-10-03 to 1079 Late Winter

Yes, they have bones.

Submitted by: Maisoul - 2007-10-03 to 1079 Late Winter

Antmen do indeed have bones - a couple of the weapon traps at the entrance have antman bone crossbows, or bolts.

Submitted by: Savok - 2007-10-03 to 1080 Late Winter

That's all the underground forest you have?

For top wood production, you'll need about three times that.

Also, on a treeless map, magma smelting/smithing is the only way to go.

Submitted by: Maisoul - 2007-10-03 to 1080 Late Winter

It's something I tend to go for anyway, regardless of whether or not there are trees outside - wood's the only thing you can make beds with, and it's tedious having to keep an eye on charcoal supplies. Eventually you end up clearing most of the easily-reachable trees overland, anyway.
Right. I'll set up another area for foresting, after the path leading to where the new trade depot is going to sit.

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