My last and biggest and most orderly fortress.
Underground-part has no exits. OpenAir-part is surrounded by channels (and walls).
Entrance could be closed by drawbridges.
Feel free to comment -- your comments are welcome. :)
( 256 Mid Summer → onwards )
Main hall with waterfall.
Common dining room and dormitory.
Personal apartaments.
The kitchen, sill and piles for food+drink are nearby. - LazyLoneLion
There are 1 comments for this map series, last post 2012-08-13
Strongrampart
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2011-06/lazylonelion-Strongrampart-region1-256-15542.fdf-map
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Submitted by: LazyLoneLion - 2012-08-13 to 256 Mid Summer
I especially like workshop design.
They could be locked in a case of strange mood.
They have handy piles for a raw materials and completed goods just in one z-level (up or down).
Raw materials are collected by the careful hands of dwarven virgins and put nearby.
Trade depot is close enough in a case you need to sell some mechanizms.
Workshops are close to each other and close to bedrooms.
Fuel workshops are close to blacksmiths, etc..
In fact, now the blacksmith is moved to the magma forges (200 levels below!!!), but it was a good time.