The dwarves of Mudpost guard a remote mountain pass. In their isolation, they've come to embrace a more... ecentric philosophy, wherein the earth is so sacred it cannot be profaned with a pick (so long as you don't count the obsidian deposits created by the defense systems). Instead, the dwarves of Mudposts have struck the sky.
Current population: 290
Total stoneware blocks: 25,905
Average FPS: 30 (no digging/little stone seems to help a lot!)
There are 6 comments for this map series, last post 2011-07-02
Mudposts
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2011-05/_nil_-Mudposts-MUDSTILT-328-9106.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Darion - 2011-05-07 to 318 Mid Autumn
Whoa!
What a dwarven building!
How many time have it taken so far?
Submitted by: _nil_ - 2011-05-26 to 328 Late Spring
Game time? About 26 years. Real time...? I'd rather not think about it!
Submitted by: Markavian - 2011-05-27 to 328 Late Spring
Wuhh.
Mudposts? More like mudopolis
[Message edited on 2011/05/27 at 02:31 by Markavian]
Submitted by: Darion - 2011-05-28 to 328 Late Spring
Do you plan making big water/lava falls?
Submitted by: _nil_ - 2011-05-28 to 328 Late Spring
Well, there are hatches semi-strategically placed throughout the lava and water systems to use against invaders... beyond that, not necessarily. I'm trying to get as high a population as possible while keeping FPS managable so I've tried to avoid permanent flows. The next projects on the docket is a lavish new tower for the (as of yet unarrived) king and a well timed string of retracting bridges to provide a quick, safe, one-trip to the ground for melee troops.
Submitted by: _nil_ - 2011-07-02 to 338 Mid Spring