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Maps submitted by apparentbliss. (Clear)

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Fortress: Bogmoistness apparentbliss

Cavern Threshold

A few troglodytes have already wandered into the traps, but what I'd really like is a breeding pair of cave crocodiles. I should probably close the drawbridge to keep my weaver from wandering down and gathering (small) cave spider silk.

Submitted by: apparentbliss - 2019-01-03

Magma Acquisition

Gotta have my magma. In yet another cheat-y move, iron minecarts are garbage-dumped onto this square, lava is pumped in to fill it then drained via the pump a level above into an evaporation chamber, and the minecarts full of lava and wheelbarrowed back up to the main Z-level to get tilted into custom-made heat ditches for the workshops.

Submitted by: apparentbliss - 2019-01-03

Farming Plots

Underground plants to the left, "above ground" plants to the right. Currently growing whip vine, hemp, and rope reed on the overworld plots.

With a Legendary Grower and enough meals and drink to last a long time already, I'm considering muddying some soil and consolidating the farms onto the main Z-level (in a somewhat smaller plot), but the thought of trenching out a pit for the overground plants is holding me back thus far.

Submitted by: apparentbliss - 2019-01-03

Overbuilt Dining Room

Clearly much larger than it needs to be. I'm considering changing it to a tavern but I'm not sure I want that much FUN in my life.

Submitted by: apparentbliss - 2019-01-03

Single Z-Level

Except for the farms, everything relevant is on a single z-level.

Submitted by: apparentbliss - 2019-01-03

Housing Warrens

I'm not thrilled with how these integrate with the "crinkly" edges of the rest of the fort, so this might change up.

Submitted by: apparentbliss - 2019-01-03

Temple Expansion

We are currently extending our one-room ecumenical temple out to a full complex, with devoted areas for each devotion.

Submitted by: apparentbliss - 2019-01-03

Metal Stocks

I use quantum stockpiles for convenience and FPS considerations. This area holds metal ores, bars, and products.

Submitted by: apparentbliss - 2019-01-03

Fortress: Bogmoistness apparentbliss

Embark

Here we begin.

Submitted by: apparentbliss - 2018-12-18

Fortress: Whipclimate apparentbliss

Yak Attack

Rest in pieces, poor wereiguana victim.

Submitted by: apparentbliss - 2017-09-25

Fortress: Whipclimate apparentbliss

The Heart of the Fortress

The still: heart of all fortresses.

Submitted by: apparentbliss - 2017-09-20

Fortress: Whipclimate apparentbliss

Embark

Strike the earth

Submitted by: apparentbliss - 2017-09-18

Fortress: Doortwinkles apparentbliss

Temporary Grazing

For now, the breeding pairs of llamas and yaks (got lucky on the wagon draw) just wander around by the gate. Eventually we'll fortify the hillside via ramp removal and some walls, or better yet, move the pasture somewhere safely out of the path of potential invasions.

Submitted by: apparentbliss - 2017-05-23

Food Production

A field for each of the standard six underground crops. The raws are modded to allow year-round cultivation of each (as that makes more sense to me), otherwise we'd probably double up the size on these.

Blue peafowl as well for eggs and meat.

Submitted by: apparentbliss - 2017-05-23

Meager Dining

Fine dining coming soon. The secondary center of the fort (aka the drinking bit). To be expanded and tavern-ized.

Submitted by: apparentbliss - 2017-05-23

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