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Fortress: Roadhouse of Legend Samoorai

Forge level

Here, below the surface of the magma pool to ensure constant power, are the magma forges, smelters, kiln, and glass furnace. Just below are the pumps which pressurise the lower levels of the pool, ensuring the magmafall has a constant supply, since without that the flow would be much slower.

Submitted by: Samoorai - 2016-10-10

Magma pool

This is the top of the magma pool, where the magmafall flows back in. The pump stack from the sea (one level below) draws up fresh magma to replace any that "evaporates" from this layer, and the pressure plate (on the right) prevents this level from filling up enough to overflow to the level above. The only other thing on this level is the magma pool access bridge (currently retracted), and the access to the forges, below the surface of the pool.

Submitted by: Samoorai - 2016-10-10

Metal/gem storage

All ore is collected here, along with smelted bars and gems, both cut and uncut. Also here are the levers controlling the magmafall, the pump stack from the magma sea, access to the pool, and the drain.

Submitted by: Samoorai - 2016-10-10

Masonry level

This is where all things stone are made. Storage on this level is entirely for marble, and all other stone is left over from when the fortress was originally dug out. Gem and mechanics workshops are also on this level.

Submitted by: Samoorai - 2016-10-10

Furniture/goods production/storage

This level holds all unbuilt furniture, and is the primary crafts area. It also houses the soap production workshops.

Submitted by: Samoorai - 2016-10-10

Wood production/storage

This level holds all the wood supplies and production workshops, including burners.

Submitted by: Samoorai - 2016-10-10

Entrance

One of only two small above ground structures, the entryway for the fortress can be sealed up in case of siege or other large attack, and is wide enough for wagons to reach the trade depot at the bottom of the spiralling ramp. The hatch one floor below is for sand collection.

Submitted by: Samoorai - 2016-10-10

Magmafall top

This it the top of the pump stack for the magmafall, pumping up 5 separate streams of magma from the pool at the bottom to ensure a more consistent flow to the fall. On the right is the primary perpetual energy generator, which powers the wonder.

Submitted by: Samoorai - 2016-10-10

Royal level

Designed to house the office, bedroom, and tomb of the King and Queen (and other nobility), this is the top level of the fortress proper.

Submitted by: Samoorai - 2016-10-10

Tomb level

This level holds the tombs for the starting 7 dwarves, and any distinguished military personnel (those who have earned extra names). It is also the top level where the general population in entombed around the central spire upon death.

Submitted by: Samoorai - 2016-10-10

Statue garden

This level, once complete, will have a ring of masterwork marble statues, providing entertainment for the population. It also houses the level to retract the bridges to the central spire (unfinished).

Submitted by: Samoorai - 2016-10-10

Hospital/PINEAPPLE level

The final fall back point, this level houses the hospital, dormitories, a backup dining room (unfinished), and a backup barracks (also unfinished). It has access to the fresh water system (because hospital), and has small garbage areas, along with being the top level of the garbage chute (for disposal of refuse into the magma pool). While currently unfinished, drawbridges would seal the surviving population inside in case of catastrophic breach of enemy forces, with (also unfinished) food supplies to hopefully last until the forces get bored and leave. Several wall sections are made of clear glass, to (in my head) let the dwarves still see out while trapped inside.

Submitted by: Samoorai - 2016-10-10

Textiles level

This is the least utilised level, housing all clothes production and storage. It is also the lowest general population burial area, reserved for engraved epitaphs, for the unfortunate souls who's bodies cannot be laid to rest.

Submitted by: Samoorai - 2016-10-10

Animal products/plant level

This level was carefully flooded during initial fortress construction to muddy the floor enough for underground flora to grow. While it doesn't show up (for some reason), most tiles are covered with the various underground grass equivalents, enabling livestock to survive during extended sieges. It also provides a backup tree-felling area. Also on this level are all animal related workshops.

Submitted by: Samoorai - 2016-10-10

Alcohol level

This level houses all alcohol production and storage. It also provides fresh water, for those who want to drink it, and also for cleaning, as well as the levers that control the water system. The water system can also occasionally provide fish.

Submitted by: Samoorai - 2016-10-10

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