Maps submitted by apparentbliss. (Clear)
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Fortress: Moistnesscloistered | apparentbliss | |
I started carving out my favorite fractal bedroom pattern, thinking I'd put in beds down here for the new arrivals. Blech. The spirit is willing, but the flesh is weak. Submitted by: apparentbliss - 2009-07-27 |
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Fortress: Irontwisted | Adhocracy | |
: Well, I suppose there are worse places to be stuck. The other 6 dwarves don't seem to think so, however, as they try to lift the wagon so that we can get what remains of the wheel out from underneath of it. Night is quickly falling, however, so we must make provisions to camp here. We set up a very basic lean-to, using the cart as one of our walls. it's not much for protection, and I detest sleeping aboveground, but it'll do for the night. In the morning we'll fix the wagon wheel. Submitted by: apparentbliss - 2012-04-26 |
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Fortress: Weedoil | apparentbliss | |
Put some crops into the soil and move everything inside ... then we can focus on digging warrens to be proud of. Submitted by: apparentbliss - 2014-02-14 |
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Fortress: Moistnesscloistered | apparentbliss | |
Plant/food production and processing occurs up here on the "top" interior layer. Submitted by: apparentbliss - 2009-07-26 |
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Fortress: Sandbathed | apparentbliss | |
With the map so rich in sand layers, I could afford to dig straight down to the second layer below ground, leaving the uppermost layer available to carve out with fortifications, or whatever else. Submitted by: apparentbliss - 2010-03-17 |
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Fortress: Syrupdeaths | apparentbliss | |
Fortress: Whipgilt | apparentbliss | |
I built a well here, thinking it would be a reasonably safe drop down to the water in the cavern below. However, the well never activated (for reasons beyond my comprehension), and at some point, something bloodied up the area -- so I decided to just take it out, and seal up the hole. Submitted by: apparentbliss - 2010-04-10 |
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Fortress: Scaldrings | apparentbliss | |
Animal handling (kennels, nest boxes) are on the outer northern ring. Sadly, both the male dog and male peacock brought on embark are decidedly uninterested in mating, which has put a damper on this industry. Submitted by: apparentbliss - 2015-06-29 |
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Fortress: Sandbathed | apparentbliss | |
Who would have thought that this sand-blasted land would contain so much water just below the surface? I have already been thwarted in my early fortress design by several aquiferous layers, most notably in the Glassworks. Submitted by: apparentbliss - 2010-03-17 |
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Fortress: Sandbathed | apparentbliss | |
This seems like as good a spot to stop as any -- the mixture of limestone and andesite pebbles suggests granite and magma lurking beneath the surface. Submitted by: apparentbliss - 2010-03-16 |
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Fortress: Doortwinkles | apparentbliss | |
Here we struck the soil - a grand vista. Submitted by: apparentbliss - 2017-05-23 |
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Fortress: Palacebrother | apparentbliss | |
With the amount of hematite being mined out, I thought that perhaps smashing the excess rock might help cut FPS issues. Submitted by: apparentbliss - 2011-03-05 |
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While my swordsdwarves contingent, led by a proficient swordsdwarf immigrant, managed to train themselves into general excellence, my axedwarves have thus far failed to do so (this over the course of a couple of years). They are fond of practicing dodging, but apparently they aren't dodging axes. Submitted by: apparentbliss - 2011-03-05 |
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Fortress: Sandbathed | apparentbliss | |
On most of my fortresses, I am practically swimming in barrels and bins. Though the saguaros do provide some lumber, it is not enough to support my usual container habits, and I have been trying to separate out stockpiles that can be set to zero barrels, where appropriate. Every time I get the message that booze production is being held up due to a lack of barrels, it brings a tear to my eye ... and it worries me. Submitted by: apparentbliss - 2010-03-18 |
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Fortress: Whipgilt | apparentbliss | |
Blood everywhere -- goblin, human, dwarven -- but there is more to be shed soon, very soon. Notice, among other things, the two goblin bowman unleashing hell from just inside the exit ramp. Submitted by: apparentbliss - 2010-04-10 |