Browse Points of Interest - DF Map Archive

Browse by...

Maps submitted by apparentbliss. (Clear)

Submitter

Displaying results 121 to 135 of 185 (Page 9)

« Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | Next »

Sort by: Title, Submitter, Date Submitted (Clear Search)
Fortress: Sandbathed apparentbliss

Fractal Sleeping Quarters

I am fond of using fractal designs for sleeping quarters, and like the way that this one appears to be shaping up. It lacks the wider hallways of my typical design, but I doubt there will be enough traffic down here for it to be much of an issue.

Submitted by: apparentbliss - 2010-03-17

Agriculture / Bootstrapping

With the map so rich in sand layers, I could afford to dig straight down to the second layer below ground, leaving the uppermost layer available to carve out with fortifications, or whatever else.

The initial barracks / sleeping quarters has already been converted into a food stockpile, but the initial dining room still remains as is. Eventually I'd like this layer to be all agriculture.

Submitted by: apparentbliss - 2010-03-17

Iron Ore Galore

This z-level (and the z-level below it) seem to have large iron ore deposits, which I do not want to tap until my miners are more proficient. Most of my forts tend to be up in the hills, and working with sedimentary layers is an unusual pleasure.

Since I will be clearing a large swath out of each of these levels, I expect it to be the eventual home of a few industries (stone and textile, likely).

Submitted by: apparentbliss - 2010-03-17

The Early Workshops

Masonry, Carpentry, Mechanics and Crafts are all slammed together in this little room ... for the time being.

Of note is the ever-dwindling wood supply. I brought 25ish logs in the initial wagon, but have been recalcitrant to crank out bins and barrels as I am normally wont to do, fearing that I will be left drastically short on beds. Metal barrels, despite their exorbitant mineral cost, seem to be in our future.

Submitted by: apparentbliss - 2010-03-17

The Glassworks

Being on a map of sand such as this, the magmaworks seem better labeled as the glassworks -- certainly, that is what they will produce the most of. I have plans to construct something large-ish above ground with glass blocks, once the fort is a bit more established.

The magma is filling the chamber underneath this room, but an aquifer on the west/left side is preventing the room from achieving its intended symmetry. If I feel bold I *may* try round out the shape.

Submitted by: apparentbliss - 2010-03-17

Fortress: Sandbathed apparentbliss

Water

Because the land is so flat, we spy a watering hole not far from where our wagon slides to a halt. It will be one of our first priorities to transfer this water into a cistern where it can be preserved from the desert's harsh rays.

Submitted by: apparentbliss - 2010-03-16

Arrival

This seems like as good a spot to stop as any -- the mixture of limestone and andesite pebbles suggests granite and magma lurking beneath the surface.

We were warned that there would be no wood for us when we arrived, but we had no idea.

Submitted by: apparentbliss - 2010-03-16

Fortress: Syrupdeaths apparentbliss

Cave Adaptation

As you can see, I'm not handling cave adaptation very well. I'm not sure if it was masons coming out to build the battlements, or a mechanic coming out to build a trap, or what. I should probably start making a light-filled statue garden in every fort as a matter of course.

Submitted by: apparentbliss - 2009-08-01

High Environmental Impact

As you can see, my legions of haulers are ripping the sod to shreds. At some point in the next year or so I think I'm going to go "entirely internal" for a year or two -- let the grass regrow, the saplings mature, and see whether I can get by on the umpteen hundreds of barrels I've already made. Before I do that, though, I want to make sure my caravan approach is fully roaded/trapped up, so that I don't have to go and constantly wipe out saplings on it.

Submitted by: apparentbliss - 2009-08-01

Siege Engine Expansion

I'm going to add a set of catapults to the ballistas guarding the entrance. Not sure if they will actually be useful, but hey, why the hell not.

On a side note: training up siege engineering SUCKS.

Submitted by: apparentbliss - 2009-08-01

Stones and Blocks

I had nearly filled up 5 10x10 squares full of stone storage with mostly cassiterite ore before I finally found more malachite with which to make bronze. Now my extra "expansion" wings look pretty unnecessary.

Submitted by: apparentbliss - 2009-08-01

God Save The Queen

Because I blundered into adamantine in the lower levels while exploratory mining, the queen showed up as a peasant. I had been preparing for this moment since running across the valuable metal, so her quarters were nearly ready by the time she arrived.

Strangely, shorting after arriving, she died of old age. Boo. Now she rests eternally in an artifact coffin ... so at least she's sleeping well.

The bad thing is, now I am not getting the dwarven caravan -- I get a message saying "nobody is willing to venture to such a death cursed place," or some such. Does anybody know if I'll get a new monarch, or if this is simply the end of the dwarven ruling class?

Submitted by: apparentbliss - 2009-08-01

The Graveyard

I think I have four or five casualties now; one fresh recruit that ran out alone to face a full complement of goblins, and the rest civilians caught unawares while picking up wood. Once I get towercaps up and running, there will be far fewer deaths.

Submitted by: apparentbliss - 2009-08-01

Bronze

I haven't really embarked on a map with lots of granite before, so the whole "I can actually make bronze" thing is new to me. Indeed, I started exploring this higher up level looking for more malachite to use up all the cassiterite I already had.

Submitted by: apparentbliss - 2009-08-01

Web Collection

It seemed prudent to make a loom near to the spider webs, so that my weaver wouldn't spend so much time running back and forth.

Submitted by: apparentbliss - 2009-08-01

« Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | Next »

Login: