Displaying results 121 to 135 of 32542 (Page 9)
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Fortress: Desert-City of Glades | Fleeting Frames | |
Two primers for the season-long and month-long repeaters detailed on my wiki user page. Submitted by: Fleeting Frames - 2018-07-29 |
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Chaotic mess, as I've put things on top of each other, what's with nearly all the goods being in the wagon. Submitted by: Fleeting Frames - 2018-07-29 |
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Fortress: Matchedlanced | Mcshay | |
I've decided to go with many small open dining halls instead of a more traditional massive dining hall. Submitted by: Mcshay - 2018-05-24 |
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Floor 1: Storage and Workshops In the future I intend to move some of the stockpiles and workshops to other floors. This floor will eventually contain part of my barracks. Submitted by: Mcshay - 2018-05-24 |
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Fortress: Graniteramparts | Werdna | |
These pick-shaped balconies are where I will set up tables and chairs so the dwarves can overlook the great central plaza below. I plan to inlay the 'picks' with wooden flooring for the 'handles' and a lighter color stone for the pick-head to make it stand out more. The tables and chairs will decorate the top edge of the pick-head, hopefully will look like some sort of engraved design. Submitted by: Werdna - 2018-03-13 |
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7. Lower fort (diggy diggy circle)
This is the top of the lower fort, it goes down 6 more levels. I've only done the central dome and SW dome so far. Each dome will have a unique layout and be a district of some sort. Likely: workshops, entertainment, grand library, and forge halls. Submitted by: Werdna - 2018-03-13 |
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This bridge layout will allow me to seal off the lower fort from the top-side fort. We haven't shifted operations downstairs yet, so it's not even hooked up, but it also violates my house rules so it's really just there for aesthetics. Submitted by: Werdna - 2018-03-13 |
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Invaders are invited to find a comfortable sandy spot, and chill out in our visitor center. Currently our hospice is at only 2/3 capacity, so plenty of vacancies for more visitors. The walls are ice. Some of our visitors are a bit ripe, so the central staircase is protected by diagonals. Submitted by: Werdna - 2018-03-13 |
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This floor started off as my sprawling temporary fort at embark and has morphed from there into an agricultural center. The northern circles hold the animal pens, the west and east circles store food and drink (the blue walls are ice). To the south are the farms. Between the circles are the various ag workshops, stills, and kitchens. Submitted by: Werdna - 2018-03-13 |
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3. Barracks and temporary graveyards
Military dwarves rest to the north in obsidian coffins, civilians to the south in marble. In the corners, on this level and the one above, are the barracks for the soldiers. Submitted by: Werdna - 2018-03-13 |
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Using Fortress Defense mod, with a dozen or so races added. A little over half made it out of world-gen. The world is overrun by tigermen, the snake-like nakashim, and goblins. War elephants, warwolves, and humans have the next strongest civs. Frogmen, dark stranglers, and dwarves are on the decline. Ferric elves and beak dogs barely cling to existence, and the elves are no more. Graniteramparts is strategically located within range of all the hostile civs, except the ferric elves. Overall, these races are mostly pushovers in a fight, with the exception of the lycanthropic warwolves and the gigantic armored War Elephants. All seasons have potential invaders. Submitted by: Werdna - 2018-03-13 |
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The center stairwell is surrounded on each side by the training halls of the fort's 7 squads of (ideally) 7. The northernmost squad is a foreign legion of Tigermen (their sister foreign legion of Nakashim walked into an army of goblins and perished). Submitted by: Werdna - 2018-03-13 |
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Fortress: Valleysilences | Shonus | |
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