Displaying results 106 to 120 of 32542 (Page 8)
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Fortress: Deepwall | Noble Digger | |
A complex trap that can crush a whole army while they move through the snaking tunnels. Look above and see the suspended walkway that can be dropped to smash these tunnels. Submitted by: Noble Digger - 2019-01-30 |
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Bedrooms, food and furniture storage, 4 temples, and the path leading down to the founders' canton. Submitted by: Noble Digger - 2019-01-30 |
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Fortress: Mythgears | juice | |
Fortress: Bogmoistness | apparentbliss | |
A few troglodytes have already wandered into the traps, but what I'd really like is a breeding pair of cave crocodiles. I should probably close the drawbridge to keep my weaver from wandering down and gathering (small) cave spider silk. Submitted by: apparentbliss - 2019-01-03 |
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Gotta have my magma. In yet another cheat-y move, iron minecarts are garbage-dumped onto this square, lava is pumped in to fill it then drained via the pump a level above into an evaporation chamber, and the minecarts full of lava and wheelbarrowed back up to the main Z-level to get tilted into custom-made heat ditches for the workshops. Submitted by: apparentbliss - 2019-01-03 |
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Underground plants to the left, "above ground" plants to the right. Currently growing whip vine, hemp, and rope reed on the overworld plots. Submitted by: apparentbliss - 2019-01-03 |
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Clearly much larger than it needs to be. I'm considering changing it to a tavern but I'm not sure I want that much FUN in my life. Submitted by: apparentbliss - 2019-01-03 |
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Except for the farms, everything relevant is on a single z-level. Submitted by: apparentbliss - 2019-01-03 |
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I'm not thrilled with how these integrate with the "crinkly" edges of the rest of the fort, so this might change up. Submitted by: apparentbliss - 2019-01-03 |
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We are currently extending our one-room ecumenical temple out to a full complex, with devoted areas for each devotion. Submitted by: apparentbliss - 2019-01-03 |
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I use quantum stockpiles for convenience and FPS considerations. This area holds metal ores, bars, and products. Submitted by: apparentbliss - 2019-01-03 |
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Fortress: Bogmoistness | apparentbliss | |
Fortress: Desert-City of Glades | Fleeting Frames | |
Using road-dar, I know there is cavern pathways underneath. Using downstairs, I create a direct path between two points - and lace it with cage traps and doors to trap FBs for a zoo. Submitted by: Fleeting Frames - 2018-07-29 |
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Aquifer above, seeking some alabaster
From the prospect I know, above the magnetite cluster there is aquifer bottom, gypsum and alabaster. Submitted by: Fleeting Frames - 2018-07-29 |
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Here shall be my first tree glade; mainly for terrifying tropical grassland. As you might guess, I plan on lowering it another z-level - into the aquifer, with initial breach done via diagonal chickenruns, and then just successive downstair-upstair digging. Submitted by: Fleeting Frames - 2018-07-29 |
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