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Maps submitted by apparentbliss. (Clear)

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Fortress: Swampsinks apparentbliss

Bauxite Dining

I think I may surround the dining room with a ring of fire later. Bauxite and magma -- every dwarf's dream.

Submitted by: apparentbliss - 2010-03-23

Undermagma Underworld

I thought it would be nice to stick the catacombs in underneath the magma pool. Digging them out was a colossal pain (and expanding them will be the same way), but I like the concept.

Nobles and military will probably be separated out, somewhere.

Submitted by: apparentbliss - 2010-03-23

Masterwork Sleeping Devices

When my part-time broker, part-time barrel-maker turned out this masterwork bed, I was quite surprised, but I figured it could be a good soporificator for dwarves coming down to the dreaming warrens.

I may have to move it into nobles' quarters at some point, but for now, I like it where it is.

Submitted by: apparentbliss - 2010-03-24

Defensible Entry

Eventually, there will be a drawbridge closing off the footpath here, as well as a much longer lead-in pathway to the fortress that I can fire ballistas down.

Submitted by: apparentbliss - 2010-03-24

Fortress: Whipgilt apparentbliss

Bathed in Blood

Blood everywhere -- goblin, human, dwarven -- but there is more to be shed soon, very soon. Notice, among other things, the two goblin bowman unleashing hell from just inside the exit ramp.

Submitted by: apparentbliss - 2010-04-10

Haphazard / Hapless Army

I had marked out a few potential army recruits from the last large wave of immigrants, but I never bothered to actually activate them, or equip them, or generate gear for them, or any of that. As soon as the ambush struck I conscripted them right-quick, but they were all involved in civilian affairs of one stripe or another, and are not well suited to cope. As a result -- precious few of them have survived these initial moments of onslaught.

Submitted by: apparentbliss - 2010-04-10

Hospital Empty -- But Not For Long?

It's about time to earn your stripes, Urist McSuturer.

Submitted by: apparentbliss - 2010-04-10

An Early Well

I built a well here, thinking it would be a reasonably safe drop down to the water in the cavern below. However, the well never activated (for reasons beyond my comprehension), and at some point, something bloodied up the area -- so I decided to just take it out, and seal up the hole.

A flying crystal glass forgotten beast appeared in the caverns about a quarter of a season before this snapshot, which hastened the necessity of sealing up this entrance.

Submitted by: apparentbliss - 2010-04-10

Replacement Well & Fishing

After the first well location turned up dry, I started in on this one. The "safe" pump setup seems to have worked, at least this time. Pump is manually powered to reduce flood risk.

Submitted by: apparentbliss - 2010-04-10

The Huddled Masses

Are they the next lambs for the slaughter? Will the unexperienced conscripts and the beleaguered humans fight off the goblin waves? Tune in next time to find out.

Submitted by: apparentbliss - 2010-04-10

Goblin Highway

This embark location is directly adjacent to a goblin tower, and thus falls on the road/tunnel leading out of it. I haven't breached its perimeter yet, to my knowledge, so I have no idea what consequences, if any, that carries.

The seed for this location comes from the following forum thread: http://www.bay12games.com/forum/index.php?topic=53603.0 .

Submitted by: apparentbliss - 2010-04-10

Magmaworks Designs

I'm still working on my magmaworks plumbing designs, changing it pretty much every fort. I like this one because the "base" of it is a standard 11x11 square. The spokes make it easily extensible, later, if necessary.

Submitted by: apparentbliss - 2010-04-10

Wood

There's a lot more wood in .31 than in 40d. Carpentry is now a nearly full-time position in my embark crews.

Submitted by: apparentbliss - 2010-04-10

Fortress: Palacebrother apparentbliss

Too Many Animals

I've started a mass-butchering campaign; hopefully it thins out the herd sufficiently to cut FPS.

Submitted by: apparentbliss - 2011-03-05

Repeater

SL/Logic Gate Single Repeater (a la http://df.magmawiki.com/index.php/User:SL/Logic_Gates#Repeater )

Hooked up to my Danger Room. I was worried about the pump misting the murky pool into non-existence, but so far that hasn't happened. Currently turned off.

Submitted by: apparentbliss - 2011-03-05

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