Displaying results 91 to 105 of 32542 (Page 7)
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Fortress: Fenceskull | _nil_ | |
Water lock in the Floating Towers The passageway to the tomb of Mad King Vabok is only accessible if the three levers in the tomb complex are flipped in the right order. The final floodgate is an artifact, made of raw adamantine. Submitted by: _nil_ - 2009-06-10 |
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Fortress: Sparkgear 3 | nahkh | |
Home of Zarathustra, a reclusive dwarf who will (probably) one day return to society. With a hammer. Submitted by: _nil_ - 2009-07-04 |
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The mural still looks awesome, and there's still some good furnature left behind. There are only two gaps in the defences; if sealed you could join the new and old forts (like maybe via the central shaft)? Submitted by: _nil_ - 2009-07-04 |
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The center is the main hallway, which currently causes job cancellations to any and all civilians who get near it due to the zombies below. The utility shaft just to the north carries most of the real traffic. Submitted by: _nil_ - 2009-07-04 |
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Fortress: Sparkgear 3 | nahkh | |
Fortress: Twohermits | _nil_ | |
Entrance to the eastern fortress The pitchblend lever to the right ends the turn. Submitted by: _nil_ - 2009-07-07 |
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In the center, the barracks. To the east, bedrooms. To the south there's a dining room, and to the southwest, the food industry. A passage leads west to the magma vent. Submitted by: _nil_ - 2009-07-07 |
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Fortress: Twohermits | _nil_ | |
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Arrggggghh. -Last words of House Ber Noble, Zon Ducimning