Displaying results 91 to 105 of 32542 (Page 7)
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Fortress: Mistbridge | Noble Digger | |
This is where all the carpentry, butchering, tanning, wood burning, and what little masonry we do, gets done. Submitted by: Noble Digger - 2019-02-07 |
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It's big and full of fish. In this fort, Rangers are tasked with catching fish, since the hunting isn't too great here due to a preponderance of giant flying creatures that simply run away and hide in the treetops. Submitted by: Noble Digger - 2019-02-07 |
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This is the only entrance to the actual fortress for now. Submitted by: Noble Digger - 2019-02-07 |
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Fortress: Lashorder | juice | |
This is the entry chamber which will lead to the various branches of the fortress. To the west is the dining hall and residential areas. South will be workshops and farms. North will be noble manors and eventually access to the underground. It should be noted that any dwarves who die in the northern fortress will eventually return as zombies which should be lots of *fun* later ;) Submitted by: juice - 2019-02-06 |
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Plans outlined for a future tavern. It includes an inn with 10 rooms and a large food and drink storage room. Submitted by: juice - 2019-02-06 |
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Fortress: Deepwall | Noble Digger | |
Four more temples, and to the north and south are the main workshop and storage spaces. Submitted by: Noble Digger - 2019-01-30 |
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Founders' Canton and Resource Rooms To the west are the founders' apartments. To the east are the Hospital, Library, Tavern, and one more room I'm not yet using. Submitted by: Noble Digger - 2019-01-30 |
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This area contains the administrators' offices and hatches leading down to artifact storage vaults. The only way to get in here is through a long winding staircase that begins in the Masonary. This also connects to the underworks for the fortress' traps and a few other sensitive areas. Submitted by: Noble Digger - 2019-01-30 |
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Barracks, Dorm, Upper Kitchen Area, Dining Hall Some of the high-traffic areas of the fort. To the north is the Masonary and the hatches leading down to the Great Hall Submitted by: Noble Digger - 2019-01-30 |
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Caged monsters can be thrown into this whole, where the military waits below to test their weaponry. Submitted by: Noble Digger - 2019-01-30 |
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Wagons must navigate this maze of cage traps and travel through a tunnel to get to the depot. Submitted by: Noble Digger - 2019-01-30 |
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Walled pastures, connected to the fort via hatches that lead underground. Submitted by: Noble Digger - 2019-01-30 |
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