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Fortress: Mistbridge Noble Digger

03 Surface Yard

This is where all the carpentry, butchering, tanning, wood burning, and what little masonry we do, gets done.

There are furniture and refuse stockpiles as well as ash, coal, wood blocks, and metal bars.

The huge pasture for all the livestock is to the south. I've been keeping the trees clear on this level so we don't have creeping monsters (like Giant Ticks) scaring the dwarves below them.

Submitted by: Noble Digger - 2019-02-07

02 River

It's big and full of fish. In this fort, Rangers are tasked with catching fish, since the hunting isn't too great here due to a preponderance of giant flying creatures that simply run away and hide in the treetops.

Submitted by: Noble Digger - 2019-02-07

01 Front Door

This is the only entrance to the actual fortress for now.

To the north and south are ramps covered by hatches which lead into stockpile space (Gems, Cloth, Leather, Paper in one and Skulls, Bones, Teeth, etc. in the other)

The ramp just inside the doors leads down to the dormitory, which has ramps leading back up into the larder and kitchens.

Submitted by: Noble Digger - 2019-02-07

Fortress: Lashorder juice

Entry Chamber

This is the entry chamber which will lead to the various branches of the fortress. To the west is the dining hall and residential areas. South will be workshops and farms. North will be noble manors and eventually access to the underground. It should be noted that any dwarves who die in the northern fortress will eventually return as zombies which should be lots of *fun* later ;)

Submitted by: juice - 2019-02-06

The Tavern of the Laborers

Plans outlined for a future tavern. It includes an inn with 10 rooms and a large food and drink storage room.

Submitted by: juice - 2019-02-06

Wagon

We stopped our wagon here, across from the frozen brook which borders the evil base of the mountains. We cleared some trees from the immediate area and pierced the earth immediately below the wagon. After moving things indoors, we began the fortress proper.

Submitted by: juice - 2019-02-06

The encroaching darkness

The evil influence seeps its way down the mountain.

Submitted by: juice - 2019-02-06

Fortress: Deepwall Noble Digger

Crypt

Dug out atop the mountain. No one is buried here yet.

Submitted by: Noble Digger - 2019-01-30

Temples and Workshops

Four more temples, and to the north and south are the main workshop and storage spaces.

Submitted by: Noble Digger - 2019-01-30

Founders' Canton and Resource Rooms

To the west are the founders' apartments. To the east are the Hospital, Library, Tavern, and one more room I'm not yet using.

Submitted by: Noble Digger - 2019-01-30

Operations Center

This area contains the administrators' offices and hatches leading down to artifact storage vaults. The only way to get in here is through a long winding staircase that begins in the Masonary. This also connects to the underworks for the fortress' traps and a few other sensitive areas.

Submitted by: Noble Digger - 2019-01-30

Barracks, Dorm, Upper Kitchen Area, Dining Hall

Some of the high-traffic areas of the fort. To the north is the Masonary and the hatches leading down to the Great Hall

Submitted by: Noble Digger - 2019-01-30

Execution Chamber

Caged monsters can be thrown into this whole, where the military waits below to test their weaponry.

Submitted by: Noble Digger - 2019-01-30

Trade Entrance

Wagons must navigate this maze of cage traps and travel through a tunnel to get to the depot.

Submitted by: Noble Digger - 2019-01-30

Pastures

Walled pastures, connected to the fort via hatches that lead underground.

Submitted by: Noble Digger - 2019-01-30

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