Displaying results 916 to 930 of 32542 (Page 62)
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Fortress: FancyhammersBAK | Tharis | |
We've only had one mayor so far, Besmar Bridgeenjoyed. She's also the owner of the great round tavern The Green Peaches. Her dining hall is on the right, and her office is a z level up, where she is right now, conducting a meeting. Her bedroom is about 4 z's down in the apartment complex to the SE. The well is the public well, and made of gold. The big thing to the west is for general furniture storage, mostly barrels, bags, and bins. Submitted by: Tharis - 2016-01-18 |
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At some point I noticed a ridiculous quantity of fish rotting by the river, so I turned this into a fish factory in addition to the butcher shop, and moved the farm workshops closer to the actual farm. Submitted by: Tharis - 2016-01-18 |
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That's the farm. Plants, animals, eggs aplenty. Once I broke into cavern 1, in the process of digging wells for the prison, I decided to dig out an underground pasture. And once I got the glass thing going I set up a few greenhouses, then made a few more "surface" plots accidentally by chopping down trees which allowed the infernal sun to sneak in, which is why I set up the additional plots to the south. Submitted by: Tharis - 2016-01-18 |
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And here, at the bottom of the apartment block, is the jail. That's the office and bedroom of Kadol Workweaken, who has been our captain of the guard. Submitted by: Tharis - 2016-01-18 |
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My first silk factory as a player. It was kind of funny, this particular beast wandered up from the caves most stealthy, then got her legs mangled in some weapon traps. She then limped, slowly, past a number of completely oblivious dorfs, until she got caught in a cage trap below the barracks. She's still missing two of her right legs. Submitted by: Tharis - 2016-01-18 |
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A few more z levels down, and you're at manufacturing central. The main hall is 4 z levels high. Ramps at the southern end lead up to the manager's (left) and bookkeeper's offices (right) offices, which also happen to be where most of the security levers are kept. Stone and wood at the top, metal and craft at the bottom. The complex on the NE side contains the bedrooms for the starting seven and our first tavern, the Tummy of Shingles. Submitted by: Tharis - 2016-01-18 |
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I'm kind of proud of this one. Dug out the depot first, then a large circle around, then channeled below, leaving a few pillars to hold the depot up. Added some water from our nearby stream and you've got a very nice little space, with the implied threat that I could drown the entire caravan with the flip of a lever. Submitted by: Tharis - 2016-01-18 |
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The big round room is the barracks, also the ground floor of a substantial tower. The smaller round is the base of an archery tower, the two join up a few z-levels up. Submitted by: Tharis - 2016-01-18 |
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Fortress: Anvilbodice | VP | |
Fortress: Onoliton - Mountainhall | Daniel | |
The map had no water on it when I embarked, and I almost lost my fortress to thirst. Thankfully I managed to breach into the first cavern level and find huge amounts of water. Submitted by: Daniel - 2016-01-08 |
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Here's the barracks, the quarters of the Hammerguard, the main dumping pit, the archery range and the prison. Submitted by: Daniel - 2016-01-08 |
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Entertainment and Hospital Sectors Here's the main statue garden, the zoo, the temple and the hospital. Below the temple are the crypts. Every dwarf has a coffin and a memorial slab. Next to the statue garden is the Vault, containing most of the artifacts produced in the fortress. Submitted by: Daniel - 2016-01-08 |
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Here's the centre of the fort. On the western side is the dining hall and the upper class quarters, inhabited by administrators, nobles and artifact crafters. Submitted by: Daniel - 2016-01-08 |
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The highest point on the map. I have plans for buiding a watchtower here, for this fortress is right next to a massive, hostile goblin civilization. A watchtower at this height could spot hostile armies as soon as they climb out of their filthy pits. Submitted by: Daniel - 2016-01-08 |
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The entrance hall of the fortress, designed to amaze visiting merchants. 8 levels high, with fortifications for marksdwarves. Submitted by: Daniel - 2016-01-08 |
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Don't walk before you run, else the elephants will get you -Markavian