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Fortress: FancyhammersBAK Tharis

Da Mayor's Space

We've only had one mayor so far, Besmar Bridgeenjoyed. She's also the owner of the great round tavern The Green Peaches. Her dining hall is on the right, and her office is a z level up, where she is right now, conducting a meeting. Her bedroom is about 4 z's down in the apartment complex to the SE. The well is the public well, and made of gold. The big thing to the west is for general furniture storage, mostly barrels, bags, and bins.

It wasn't intentional, but the layout kind of reminds me of a cartoon character. The levers by the well control water intake and outtake, which is rather sloppy but functional.

Submitted by: Tharis - 2016-01-18

Animals Come Here to Die

At some point I noticed a ridiculous quantity of fish rotting by the river, so I turned this into a fish factory in addition to the butcher shop, and moved the farm workshops closer to the actual farm.

It get rather stinky.

Submitted by: Tharis - 2016-01-18

Farms and Block Storage

That's the farm. Plants, animals, eggs aplenty. Once I broke into cavern 1, in the process of digging wells for the prison, I decided to dig out an underground pasture. And once I got the glass thing going I set up a few greenhouses, then made a few more "surface" plots accidentally by chopping down trees which allowed the infernal sun to sneak in, which is why I set up the additional plots to the south.

Further south was the initial block storage for the outside constructions, also the base of the main archery tower, also the tunnel to the second, more modest archery tower.

Submitted by: Tharis - 2016-01-18

Prison

And here, at the bottom of the apartment block, is the jail. That's the office and bedroom of Kadol Workweaken, who has been our captain of the guard.

The only prisoner we've had this entire game is the ongoing troublemaker Ast Hallentrance. I think at some point the smoke fumes got to him, so he's continually picking fights and breaking things. As you can see, every cell gets its own well and I try to keep food around as they're occupied. It doesn't seem to have done much for his mood, though.

I've also noticed that a lot of the dorfs seem perennially unhappy, but this is the only one who has actually thrown tantrums, so far.

Submitted by: Tharis - 2016-01-18

Kitchen, Clothes, Cave Spider

My first silk factory as a player. It was kind of funny, this particular beast wandered up from the caves most stealthy, then got her legs mangled in some weapon traps. She then limped, slowly, past a number of completely oblivious dorfs, until she got caught in a cage trap below the barracks. She's still missing two of her right legs.

That said, as you can see, all I have to do is send in the guard and the terrified monster becomes most productive. Just waiting for someone to hit the granite lever that'll seal her in and it'll be another round of production.

Kitchens serve the Tummy of Shingles. Keep going down and you'll see our first housing block. To the right you see the tomb of Onul Polishedboats, former expedition leader, and late owner of the Tummy of Shingles and Baroness of Fancyhammers. She was a legendary mason and apparently loved reindeer. Her slab is in the tavern above, by the green glass hatch cover.

Submitted by: Tharis - 2016-01-18

Production Floor

A few more z levels down, and you're at manufacturing central. The main hall is 4 z levels high. Ramps at the southern end lead up to the manager's (left) and bookkeeper's offices (right) offices, which also happen to be where most of the security levers are kept. Stone and wood at the top, metal and craft at the bottom. The complex on the NE side contains the bedrooms for the starting seven and our first tavern, the Tummy of Shingles.

At the moment, we're down to four founders. As they die, their bedrooms have been taken over by the tavern. The baroness's bedroom is now property of the human whip master, Ibon Womanwildness. The Baroness's office and dining room are off to the west, and her tomb is directly underneath the tavern. She had a thing for green glass. The Captain of the Guard owns the other dining room.

Submitted by: Tharis - 2016-01-18

Trade Depot

I'm kind of proud of this one. Dug out the depot first, then a large circle around, then channeled below, leaving a few pillars to hold the depot up. Added some water from our nearby stream and you've got a very nice little space, with the implied threat that I could drown the entire caravan with the flip of a lever.

Submitted by: Tharis - 2016-01-18

Surface Entrance

The big round room is the barracks, also the ground floor of a substantial tower. The smaller round is the base of an archery tower, the two join up a few z-levels up.

The green glass dome marks the spot where the wagon started out, making the northernmost wooden bridge the oldest building in the fort. Corpse-pile on the east, adjoining a pasture for a few brave outdoor animals, garbage dump discreetly located between the lesser tower and the main cave. And some beehives because mead is tasty.

The statue is orthoclase, displaying the appointment of Ingiz Smoothnesssoiled to Militia Commander in 10. He's the current militia commander for the Comedic Fortification. At the moment I've got four squads of metal and 2 of archery, 5 dorfs each, all in steel and leather.

As you can see, we have a lovely waterfall.

Submitted by: Tharis - 2016-01-18

Fortress: Anvilbodice VP

Side View

Yeah, this is a massive dragon.

Submitted by: Salmeuk - 2016-01-12

Fortress: Onoliton - Mountainhall Daniel

The Caverns

The map had no water on it when I embarked, and I almost lost my fortress to thirst. Thankfully I managed to breach into the first cavern level and find huge amounts of water.

Here you can find three fishing platforms, the water reservoir, numerous dwarf corpses and a dormant forgotten beast. Can you find the monster?

Submitted by: Daniel - 2016-01-08

The Military Sector

Here's the barracks, the quarters of the Hammerguard, the main dumping pit, the archery range and the prison.

In the prison you can spot a corpse: It is the body of Kafek Idolpink, the slayer of over 3000 humans, former mayor and a vampiric monster who was executed by the captain of the guard. I left her corpse to rot in her cell, for she doesn't deserve a burial.

Submitted by: Daniel - 2016-01-08

Entertainment and Hospital Sectors

Here's the main statue garden, the zoo, the temple and the hospital. Below the temple are the crypts. Every dwarf has a coffin and a memorial slab. Next to the statue garden is the Vault, containing most of the artifacts produced in the fortress.

Submitted by: Daniel - 2016-01-08

The Heart of the Fortress

Here's the centre of the fort. On the western side is the dining hall and the upper class quarters, inhabited by administrators, nobles and artifact crafters.

The food and organic crafts sectors are to the south. To the north are the masonry and metalcrafting sectors. To the east are the carpentry and special (soap, glass, potash etc.) sectors.

Common bedrooms in the hallways and above the dining hall.

Submitted by: Daniel - 2016-01-08

The Peak

The highest point on the map. I have plans for buiding a watchtower here, for this fortress is right next to a massive, hostile goblin civilization. A watchtower at this height could spot hostile armies as soon as they climb out of their filthy pits.

I embarked next to a mountain peak by having some savannah in my embark zone. Stonesense image of the mountain

Submitted by: Daniel - 2016-01-08

Entrance Hall

The entrance hall of the fortress, designed to amaze visiting merchants. 8 levels high, with fortifications for marksdwarves.

Submitted by: Daniel - 2016-01-08

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