Browse Points of Interest - DF Map Archive

Browse by...

Maps submitted by apparentbliss. (Clear)

Submitter

Displaying results 76 to 90 of 185 (Page 6)

« Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | Next »

Sort by: Title, Submitter, Date Submitted (Clear Search)
Fortress: Palacebrother apparentbliss

Dining (Not So Grand)

What better to please dwarves than doors that go nowhere, weapon traps proudly displaying two separate artifact picks, and an artifact ashen statue?

In recent forts I have been setting my meeting area above-ground to avoid cave adaptation, but it does not feel very dwarfy to me. In future forts I think I'll revert to my grand dining/meeting area, deep underground where it should be.

Submitted by: apparentbliss - 2011-03-05

Bedroom Complex

Via the wiki, http://df.magmawiki.com/index.php/Bedroom_design#Living_Pods_.28Residential_Flats.29 . As advertised, these lay out quickly. Some of the walls are mined out due to a strange mood need for uncut gems.

Submitted by: apparentbliss - 2011-03-05

Atom Smasher

With the amount of hematite being mined out, I thought that perhaps smashing the excess rock might help cut FPS issues.

Submitted by: apparentbliss - 2011-03-05

Killing Pit

The goblins are either pit-dropped from near the surface, for splattering, or from one level up, for military training. Raising bridge prevents them from running back up to mess with the civilians.

Submitted by: apparentbliss - 2011-03-05

Danger Room

Cheesy? Probably. Figured it would help to actually survive a few ambushes. I've only had it in operation for about a season.

Submitted by: apparentbliss - 2011-03-05

Repeater

SL/Logic Gate Single Repeater (a la http://df.magmawiki.com/index.php/User:SL/Logic_Gates#Repeater )

Hooked up to my Danger Room. I was worried about the pump misting the murky pool into non-existence, but so far that hasn't happened. Currently turned off.

Submitted by: apparentbliss - 2011-03-05

Too Many Animals

I've started a mass-butchering campaign; hopefully it thins out the herd sufficiently to cut FPS.

Submitted by: apparentbliss - 2011-03-05

Fortress: Whipgilt apparentbliss

Wood

There's a lot more wood in .31 than in 40d. Carpentry is now a nearly full-time position in my embark crews.

Submitted by: apparentbliss - 2010-04-10

Magmaworks Designs

I'm still working on my magmaworks plumbing designs, changing it pretty much every fort. I like this one because the "base" of it is a standard 11x11 square. The spokes make it easily extensible, later, if necessary.

Submitted by: apparentbliss - 2010-04-10

Goblin Highway

This embark location is directly adjacent to a goblin tower, and thus falls on the road/tunnel leading out of it. I haven't breached its perimeter yet, to my knowledge, so I have no idea what consequences, if any, that carries.

The seed for this location comes from the following forum thread: http://www.bay12games.com/forum/index.php?topic=53603.0 .

Submitted by: apparentbliss - 2010-04-10

The Huddled Masses

Are they the next lambs for the slaughter? Will the unexperienced conscripts and the beleaguered humans fight off the goblin waves? Tune in next time to find out.

Submitted by: apparentbliss - 2010-04-10

Replacement Well & Fishing

After the first well location turned up dry, I started in on this one. The "safe" pump setup seems to have worked, at least this time. Pump is manually powered to reduce flood risk.

Submitted by: apparentbliss - 2010-04-10

An Early Well

I built a well here, thinking it would be a reasonably safe drop down to the water in the cavern below. However, the well never activated (for reasons beyond my comprehension), and at some point, something bloodied up the area -- so I decided to just take it out, and seal up the hole.

A flying crystal glass forgotten beast appeared in the caverns about a quarter of a season before this snapshot, which hastened the necessity of sealing up this entrance.

Submitted by: apparentbliss - 2010-04-10

Hospital Empty -- But Not For Long?

It's about time to earn your stripes, Urist McSuturer.

Submitted by: apparentbliss - 2010-04-10

Haphazard / Hapless Army

I had marked out a few potential army recruits from the last large wave of immigrants, but I never bothered to actually activate them, or equip them, or generate gear for them, or any of that. As soon as the ambush struck I conscripted them right-quick, but they were all involved in civilian affairs of one stripe or another, and are not well suited to cope. As a result -- precious few of them have survived these initial moments of onslaught.

Submitted by: apparentbliss - 2010-04-10

« Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | Next »

Login: