Displaying results 871 to 885 of 32542 (Page 59)
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Fortress: Beervaults | Salmeuk | |
To keep mangled bodies away from sensitive eyes, I've shunted the remaining corpses from the surface to this room. Also expandable. Submitted by: Salmeuk - 2016-01-25 |
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A fairly open and expandable design, these tombs will probably fill up before the year is over. Submitted by: Salmeuk - 2016-01-25 |
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This is where ten or so dwarves died of dehydration, since no one believed they weren't wereskinks. Or at least, that's the official story. Submitted by: Salmeuk - 2016-01-25 |
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Yes, that depot is accessible. This is where the new migrants have set up temporary workshops and food storage, as well as some crude tables and chairs. Submitted by: Salmeuk - 2016-01-25 |
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Huh. I thought this guy was alive when I saved. What on earth could have killed him? Submitted by: Salmeuk - 2016-01-25 |
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Keeps the nasty outside, and the beer inside. . . it also separates the old population from all those new migrants. Submitted by: Salmeuk - 2016-01-25 |
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Fortress: Distinctgravel | Tharis | |
Also mostly potential. Submitted by: Tharis - 2016-01-24 |
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At least for now. It kind of looks like an alien. I didn't plan for it to look like an alien, but I'll take it. Submitted by: Tharis - 2016-01-24 |
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I really should build a wall around it or something. It seems so exposed. Submitted by: Tharis - 2016-01-24 |
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I thought this would've made a fine trade depot room, then I found out that it was "too close to the edge of the map. Submitted by: Tharis - 2016-01-24 |
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Fortress: Booksave-Booksafe | askovdk | |
Fortress: Distinctgravel | Tharis | |
Fortress: Beervaults | Tharis | |
Yeah, the bodies. We're trying to deal with that. It's difficult when there are so few of us and so many of them, but we're getting there. Submitted by: Tharis - 2016-01-21 |
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Don't walk before you run, else the elephants will get you -Markavian