Maps submitted by apparentbliss. (Clear)
Displaying results 61 to 75 of 185 (Page 5)
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Fortress: Irontwisted | Adhocracy | |
Fortress: Depressedtins | apparentbliss | |
Quantum minecart stockpiles help keep the production centralized. Stone to the west, with mason mechanic and crafts; wood to the north with a carpenter, bowyer, and wood splitting block; cloth to the south; food to the east. Submitted by: apparentbliss - 2014-02-12 |
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Fortress: Moistnesscloistered | apparentbliss | |
I got a purring maggot! I was very excited. I put it in its own cage so it wouldn't be near the central production area, disgusting every dwarf that walked by, and I went out to milk it. One milk. I made cheese from that milk. One cheese. Each maggot can be milked once per season. I guess the cheese is worth 100 dwarfbucks, but damn, that was a waste of time. This is of course not surprising to anybody. That being said, maybe I'll keep trying to catch purring maggots for roleplaying purposes. Submitted by: apparentbliss - 2009-07-27 |
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Fortress: Moistnesscloistered | apparentbliss | |
... because I'm tired of my military giving each other spinal injuries while sparring. Submitted by: apparentbliss - 2009-07-26 |
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Fortress: Scaldrings | apparentbliss | |
Non-food non-metal workshops live here: mason, carpenter, crafts, cloth, etc. Submitted by: apparentbliss - 2015-06-29 |
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Fortress: Syrupdeaths | apparentbliss | |
I've discovered a fondness for plant processing and milling, something which I usually put off for several years at the beginning of new fortresses. Syrup and flour are good. Submitted by: apparentbliss - 2009-07-31 |
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Fortress: Irontwisted | Adhocracy | |
Fortress: Moistnesscloistered | apparentbliss | |
The room is filled with spike traps. I haven't tested it out yet. Pets can be "inserted" into the room either via cage or pit (see z-layer above). Submitted by: apparentbliss - 2009-07-30 |
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Fortress: Bogmoistness | apparentbliss | |
Clearly much larger than it needs to be. I'm considering changing it to a tavern but I'm not sure I want that much FUN in my life. Submitted by: apparentbliss - 2019-01-03 |
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Fortress: Syrupdeaths | apparentbliss | |
This time around, I'm going with fully outdoor defenses. Hopefully this will keep the civilians somewhat more out of the way. Submitted by: apparentbliss - 2009-07-30 |
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Fortress: Syrupdeaths | apparentbliss | |
Still no soldiers to give the defenses teeth, but the structure is in place. I may add an extra turn on the south side of the barracks, I may not. The gauntlet is plenty long as it is, I suspect. Submitted by: apparentbliss - 2009-07-31 |
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Fortress: Syrupdeaths | apparentbliss | |
Ballistas set up and loaded; more paved roads installed to prevent obnoxious tree growth; "shortcut" peacetime bridge somewhat fortfied with traps. Fortications and walkable perimeter added to the length of the "gauntlet." Submitted by: apparentbliss - 2009-08-01 |
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Fortress: Moistnesscloistered | apparentbliss | |
The biggest plot here is reserved for sun berries, which I have so far not yet found, but which I think I can get in this region. Submitted by: apparentbliss - 2009-07-26 |
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Fortress: Dikemerchants | apparentbliss | |
This "safe outdoor space" would be a lot safer if the brook didn't freeze over and give anybody access via this corner ... yet another oversight. Submitted by: apparentbliss - 2010-03-21 |
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Fortress: Scaldrings | apparentbliss | |
For all three of these stockpiles (raw food stuffs to the north, prepared meals to the west, and drinks to the east) we need barrels, so we can not use quantum stockpiles. Submitted by: apparentbliss - 2015-06-29 |
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Arrggggghh. -Last words of House Ber Noble, Zon Ducimning