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Fortress: Irontwisted Adhocracy

Refuse / Captured Goblins

there's no system to get rid of them yet.

Submitted by: apparentbliss - 2012-04-26

Fortress: Depressedtins apparentbliss

Quantum Production

Quantum minecart stockpiles help keep the production centralized. Stone to the west, with mason mechanic and crafts; wood to the north with a carpenter, bowyer, and wood splitting block; cloth to the south; food to the east.

I hear food is less conducive to quantum stockpiling due to the lack of barrels, but maybe I should try it out with vermin-hunting oversight.

Submitted by: apparentbliss - 2014-02-12

Fortress: Moistnesscloistered apparentbliss

Purring Maggots

I got a purring maggot! I was very excited. I put it in its own cage so it wouldn't be near the central production area, disgusting every dwarf that walked by, and I went out to milk it. One milk. I made cheese from that milk. One cheese. Each maggot can be milked once per season. I guess the cheese is worth 100 dwarfbucks, but damn, that was a waste of time. This is of course not surprising to anybody. That being said, maybe I'll keep trying to catch purring maggots for roleplaying purposes.

Side note: to catch a purring maggot, build an animal trap DIRECTLY ON one of the "bottomless" squares at the lowest level of the map, and bait it with meat. If you go down to level 0, you can see another trap put in the proper location.

Submitted by: apparentbliss - 2009-07-27

Fortress: Moistnesscloistered apparentbliss

Pump Gym

... because I'm tired of my military giving each other spinal injuries while sparring.

Submitted by: apparentbliss - 2009-07-26

Fortress: Scaldrings apparentbliss

Primary Workshops

Non-food non-metal workshops live here: mason, carpenter, crafts, cloth, etc.

Quantum stockpiles are set up roughly along the lines laid out in this post ( http://www.reddit.com/r/dwarffortress/comments/2kuvs1/mechanixms_guide_to_better_stockpiling_part_2_the/ ), with cloth split out (in the northern wing of this room) and metal occupying a separate room entirely.

Submitted by: apparentbliss - 2015-06-29

Fortress: Syrupdeaths apparentbliss

Plant Processing

I've discovered a fondness for plant processing and milling, something which I usually put off for several years at the beginning of new fortresses. Syrup and flour are good.

And, really ... given the random name I went with this time, maybe syrup production should be job number one at all points in time.

Submitted by: apparentbliss - 2009-07-31

Fortress: Irontwisted Adhocracy
Fortress: Moistnesscloistered apparentbliss

Pet Roulette

The room is filled with spike traps. I haven't tested it out yet. Pets can be "inserted" into the room either via cage or pit (see z-layer above).

Submitted by: apparentbliss - 2009-07-30

Fortress: Bogmoistness apparentbliss

Overbuilt Dining Room

Clearly much larger than it needs to be. I'm considering changing it to a tavern but I'm not sure I want that much FUN in my life.

Submitted by: apparentbliss - 2019-01-03

Fortress: Syrupdeaths apparentbliss

Outdoor Defenses

This time around, I'm going with fully outdoor defenses. Hopefully this will keep the civilians somewhat more out of the way.

This all takes a while to set up, but I decided to just work on this first, instead of waiting for the first wave of immigrants. It did not occur to me until the trade caravan showed up that I need to be producing wealth if I want immigrants.

Submitted by: apparentbliss - 2009-07-30

Fortress: Syrupdeaths apparentbliss

Outdoor Defenses

Still no soldiers to give the defenses teeth, but the structure is in place. I may add an extra turn on the south side of the barracks, I may not. The gauntlet is plenty long as it is, I suspect.

The main downside to this is that without roads in place, I got a tree growing in my caravan path without noticing, and missed out on the wagons. To combat this I'm now relatively aggressive with dirt road partitioning.

Submitted by: apparentbliss - 2009-07-31

Fortress: Syrupdeaths apparentbliss

Outdoor Defenses

Ballistas set up and loaded; more paved roads installed to prevent obnoxious tree growth; "shortcut" peacetime bridge somewhat fortfied with traps. Fortications and walkable perimeter added to the length of the "gauntlet."

The sad thing is, that in the most recent ambush, I just sent my greenest troops barging over the shortcut bridge to do vicious wrestling with the attackers. I guess when the sieges get more serious, I will be prepared.

I just this season added an extra "ring" of channeled pathway to the approach, even though it's likely entirely unnecessary.

Submitted by: apparentbliss - 2009-08-01

Fortress: Moistnesscloistered apparentbliss

Out-of-doors Fields

The biggest plot here is reserved for sun berries, which I have so far not yet found, but which I think I can get in this region.

I had to build some temporary floors attached to the top of the containing wall and designate ponds to muddy up some of the rhyolite tiles in the space I wanted to use. The rocks used to compose these still litter the fields, since I have outdoor refuse collection turned off.

Submitted by: apparentbliss - 2009-07-26

Fortress: Dikemerchants apparentbliss

Not-So-Walled Courtyard

This "safe outdoor space" would be a lot safer if the brook didn't freeze over and give anybody access via this corner ... yet another oversight.

Submitted by: apparentbliss - 2010-03-21

Fortress: Scaldrings apparentbliss

Non-Quantum Food Stockpiles

For all three of these stockpiles (raw food stuffs to the north, prepared meals to the west, and drinks to the east) we need barrels, so we can not use quantum stockpiles.

Submitted by: apparentbliss - 2015-06-29

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