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Maps submitted by apparentbliss. (Clear)

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Fortress: Depressedtins apparentbliss

Masterwork Religion (?)

I still haven't quite got the hang of the religion / Praying system in Masterwork. Very often, the praying labor isn't displaying in the unit list, and the long durations (six months?) make it hard to tell what's going on. I have yet to find its output very useful, either, but then, I don't think I've gotten more than two years into any Masterwork game, so I'm probably overlooking the usefulness of identifying various baddies.

Submitted by: apparentbliss - 2014-02-12

Metalworks

Powered by coke-via-wood, this none the less provided a pair of iron outfits for the "initial" militia (which was subsequently slaughtered, after I spent too much time letting them mine).

My first two moods were Armor and Weapon, so that certainly helps.

My main mistake was probably putting off "full-scale" metal production until magma.

Submitted by: apparentbliss - 2014-02-12

Meatworks

After the first rhesus macaque raid caused a backlog and miasma fest, I expanded to double butchers to make sure I was not missing out on any delicious meat.

The Crematorium provides a delightful amount of ash out of the otherwise useless byproducts, allowing my lye production to provide for both clean dwarves and an abundance of building materials after combination with slag.

And then, of course, the leather and the bones and food and what have you.

Submitted by: apparentbliss - 2014-02-12

Quantum Production

Quantum minecart stockpiles help keep the production centralized. Stone to the west, with mason mechanic and crafts; wood to the north with a carpenter, bowyer, and wood splitting block; cloth to the south; food to the east.

I hear food is less conducive to quantum stockpiling due to the lack of barrels, but maybe I should try it out with vermin-hunting oversight.

Submitted by: apparentbliss - 2014-02-12

Slow Farms

Farming is pretty neutered in Masterwork, so it may not be worth it to cart along a proficient cook in the starting seven; that being said, it's nice to have the variety of crops around for the variety of new/extra uses (making oil, or hay, or what have you).

Submitted by: apparentbliss - 2014-02-12

Unfortunate Caravan Placement

Had this caravan been in my interior depot, I may have suffered significantly fewer (personal) casualties. Sadly, the surface wall was unfinished and the surface depot was standing.

Submitted by: apparentbliss - 2014-02-12

Forest Giant Carnage

It is not smart to be in the process of "setting up" your entrance security for any length of time, especially the multiple seasons that this awful setup existed. This forest giant was a condor, and gleefully hopped over the channels and through the as-yet unfinished fortifications.

Five dwarves, two mastiffs, and who knows what else fell before the beast finally succumbed. Given that the majority of the casualties were from the original seven, the remaining founders were extremely unhappy, but fortunately, nobody descended into a tantrum.

Submitted by: apparentbliss - 2014-02-12

Fortress: Depressedtins apparentbliss

Embark / Arrival

A grand arrival.

Submitted by: apparentbliss - 2014-02-12

Fortress: Tincrests apparentbliss

The Hovel

Just a temporary living space until more suitable arrangements can be made.

Submitted by: apparentbliss - 2013-07-11

Fortress: Tincrests apparentbliss

Embark Arrival Point

Here we be. Fortunately, the Untamed Wilds don't seem to have offered up anything too terrible too close to our starting location.

Submitted by: apparentbliss - 2013-07-11

Fortress: Irontwisted Adhocracy

Hospital

Submitted by: apparentbliss - 2012-05-02

Consolidated Storage

Submitted by: apparentbliss - 2012-05-02

Expanded Tomb

Submitted by: apparentbliss - 2012-05-02

Fortress: Irontwisted Adhocracy

Burial Chambers

Burial chambers, one large almost filled hall and one personal tomb. Two areas marked out in case more deaths occur.

Submitted by: apparentbliss - 2012-04-26

Bedrooms

above and below are the bedrooms. Mostly half finished. But at least with beds and a door.

Submitted by: apparentbliss - 2012-04-26

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