Maps submitted by Salmeuk. (Clear)
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Fortress: Goatcaves | Salmeuk | |
A second entrance was dug last year, and we finished trapping it some months ago. Ideally, should the goblins besiege these hills, we can let them in through this backdoor and capture / kill as many as possible before the real fighting. Submitted by: Salmeuk - 2017-10-27 |
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My ultimate goal is to fill this room with priceless artifacts, shining instruments of gold and silver, and huge, glittering gems. Submitted by: Salmeuk - 2017-10-27 |
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Only the most prized member of our fortress could expect to receive such a lavish tomb. The door in the back protects an engraving of the Goatmaster's deity. Submitted by: Salmeuk - 2017-10-27 |
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A stone balcony overlooks the tavern floor, itself encircled by unfilled guestrooms. Submitted by: Salmeuk - 2017-10-27 |
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Fortress: Goatcaves | Salmeuk | |
At one point, my goal was to dig out a smelting chamber, but Azoc changed everything. Submitted by: Salmeuk - 2017-08-09 |
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The POI is centered on the support that was supposed to be destroyed by Azoc, thereby dropping a layer of stone and hopefully trapping it. Instead, it sauntered on by and into the heart of my fortress. Submitted by: Salmeuk - 2017-08-09 |
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Old Temple-turned-Megabeast Lair
The teal P is Azoc. A few visitor corpses can be seen. Submitted by: Salmeuk - 2017-08-09 |
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4 rooms to a z-level, and it ends up being pretty efficient to designate. Submitted by: Salmeuk - 2017-08-09 |
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Not that this fortress is particularly organized, but this floor is probably the most centrally located. The barrels are all food. In the top right is the walled-off entrance to the central staircase. Submitted by: Salmeuk - 2017-08-09 |
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We have a lot of silver. Like, A LOT a lot. Paving a silver road doesn't even take that long. Submitted by: Salmeuk - 2017-08-09 |
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Slate walls probably won't do much in case of a real siege, but they look strong. Submitted by: Salmeuk - 2017-08-09 |
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