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Fortress: Scaldrings apparentbliss

Primary Workshops

Non-food non-metal workshops live here: mason, carpenter, crafts, cloth, etc.

Quantum stockpiles are set up roughly along the lines laid out in this post ( http://www.reddit.com/r/dwarffortress/comments/2kuvs1/mechanixms_guide_to_better_stockpiling_part_2_the/ ), with cloth split out (in the northern wing of this room) and metal occupying a separate room entirely.

Submitted by: apparentbliss - 2015-06-29

The Center (Dining)

The center of the main level of this fort, also serving as the dining room.

I think there's a pretty strong argument to be made for having the primary workshops occupy the center room, and relegating the dining hall to western greatroom; perhaps that will be the case in the next fort.

Submitted by: apparentbliss - 2015-06-29

Fortress: Scaldrings apparentbliss

The Wagon

Here we chose to stop our cart.

Submitted by: apparentbliss - 2015-06-29

Fortress: Sackvirtue apparentbliss

Initial Dig-in

I knew from the embark screens that the western side of this location is rife with aquifers, so I chose to punch through on the other side of the clear line of biome demarcation.

This location is currently getting strip-mined to allow for some covered farm plots on which to grow above-ground crops.

Submitted by: apparentbliss - 2015-06-18

Dwarven Venting

The refuse quantum stockpile is "vented" - that is, channeled out up to the ground then covered back over, to allow this square to be Above Ground and therefore not generate miasma. The extra anti-miasma walling around it is strictly unnecessary, at this point.

Submitted by: apparentbliss - 2015-06-18

Enter Through Barracks

I intend the barracks to be the only entry point into this fort, whether from above or below - excursions deeper into the earth will go through this room as well.

Submitted by: apparentbliss - 2015-06-18

Hematite Pocket Eyesore

I couldn't help myself, and mined all the hematite out of this ore pocket. Now, however, I have a giant blemish that I have to constantly look at. The regret is real.

I will probably just continue to build up walls around bedroom blocks, sadly.

Submitted by: apparentbliss - 2015-06-18

Farm Plots

The farm plots are the biggest thing not on the "primary" z-level of this fort. I could bucket-brigade in water for some plots on the main level, but I am not quite that committed to this concept. If I really am enjoying how this fort is functioning, I may relocate down to a cavern level with the ground already irrigated.

Submitted by: apparentbliss - 2015-06-18

Meatpile

This (general stores for non-plant food materials, a.k.a. the meatpile) has ended up being the central room in this fort thus far. The fort cannot grow to the east, however (map edge), so over time, the Dining Hall will be closer to the center than anything else.

Submitted by: apparentbliss - 2015-06-18

Fortress: Weedoil apparentbliss

Rockforge Not So Useful?

The two soldiers that were sparring outside when the gargoyles showed up were outfitted in armor and warhammers made at the Rockforge. They fell quickly.

Submitted by: apparentbliss - 2014-02-14

Hero Steppe Auroch Bull

Though this bull did not do much damage, it served as a punching bag for much of the gargoyle tribulation, allowing the succession of recruits time to pick up the cast off armor and weaponry of their slain brethren.

Submitted by: apparentbliss - 2014-02-14

Stonecrafter Duzlokum, Last to Fall

Since there was only one full set of iron armor and weaponry at the time of the attack, the battle against the gargoyles devolved into assigning dwarves one at a time to take up arms in the valiant struggle. This dwarf died before he could see his foe succumb to death, but not before slicing and scattering wings, feet, and thighs in all directions. By the time Clerk Ermiszaneg arrived to pick up the iron and continue the fight, the gargoyle was gone.

Submitted by: apparentbliss - 2014-02-14

Fortress: Weedoil apparentbliss

Gargoyles on the Prowl

Not really knowing much if anything about gargoyles, I was woefully underprepared for what was about to happen.

Three gargoyles showed up ... guess how many dwarves they took down before they left?

Submitted by: apparentbliss - 2014-02-14

Fortress: Weedoil apparentbliss

A Hole in the Ground

Put some crops into the soil and move everything inside ... then we can focus on digging warrens to be proud of.

Submitted by: apparentbliss - 2014-02-14

Fortress: Weedoil apparentbliss

Embark

Always nice when your dwarves et al are not adjacent to your wagon at embark. A sign of fun to come, perhaps?

Submitted by: apparentbliss - 2014-02-13

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