Maps submitted by Tharis. (Clear)
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Fortress: FancyhammersBAK | Tharis | |
At some point I noticed a ridiculous quantity of fish rotting by the river, so I turned this into a fish factory in addition to the butcher shop, and moved the farm workshops closer to the actual farm. Submitted by: Tharis - 2016-01-18 |
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That's the farm. Plants, animals, eggs aplenty. Once I broke into cavern 1, in the process of digging wells for the prison, I decided to dig out an underground pasture. And once I got the glass thing going I set up a few greenhouses, then made a few more "surface" plots accidentally by chopping down trees which allowed the infernal sun to sneak in, which is why I set up the additional plots to the south. Submitted by: Tharis - 2016-01-18 |
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And here, at the bottom of the apartment block, is the jail. That's the office and bedroom of Kadol Workweaken, who has been our captain of the guard. Submitted by: Tharis - 2016-01-18 |
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My first silk factory as a player. It was kind of funny, this particular beast wandered up from the caves most stealthy, then got her legs mangled in some weapon traps. She then limped, slowly, past a number of completely oblivious dorfs, until she got caught in a cage trap below the barracks. She's still missing two of her right legs. Submitted by: Tharis - 2016-01-18 |
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A few more z levels down, and you're at manufacturing central. The main hall is 4 z levels high. Ramps at the southern end lead up to the manager's (left) and bookkeeper's offices (right) offices, which also happen to be where most of the security levers are kept. Stone and wood at the top, metal and craft at the bottom. The complex on the NE side contains the bedrooms for the starting seven and our first tavern, the Tummy of Shingles. Submitted by: Tharis - 2016-01-18 |
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I'm kind of proud of this one. Dug out the depot first, then a large circle around, then channeled below, leaving a few pillars to hold the depot up. Added some water from our nearby stream and you've got a very nice little space, with the implied threat that I could drown the entire caravan with the flip of a lever. Submitted by: Tharis - 2016-01-18 |
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The big round room is the barracks, also the ground floor of a substantial tower. The smaller round is the base of an archery tower, the two join up a few z-levels up. Submitted by: Tharis - 2016-01-18 |
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Fortress: Fountainnotch | Tharis | |
Why? Because that's the spot where we slew a forgotten beast, a slimy giant parakeet that went down in a beautiful hail of copper bolts. That's why. Submitted by: Tharis - 2014-09-12 |
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---This is a gniess statue of the Ward of Healing. Submitted by: Tharis - 2014-09-12 |
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And here's the final resting place of our dead. And yeah. 130. What a year... Submitted by: Tharis - 2014-09-12 |
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Hear that echoing clang? Solid stoneware. We stared this project before, well, back when the founders were still here. It was the vision, a great mountain of stoneware to advertise our fire clay, and represent the mountain, symbol of the Squashed Gem, our local Dwarven government. It took some years to put together, but it's done now. There was a bit of a delay after the first couple rings were constructed. Submitted by: Tharis - 2014-09-12 |
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Here's the reservoir. Impressive, huh? That's the access room. The drainage lever has only been flipped once, to remove some old corpses. Submitted by: Tharis - 2014-09-12 |
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Here's the bottom of the stack. We joke that all of our water is laced in forgotten beast blood, so many have died here. Submitted by: Tharis - 2014-09-12 |
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Oh, I hear mom calling. There she is, training. And those windmills? Well... Submitted by: Tharis - 2014-09-12 |
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You may not have noticed, but this was an early security measure. The two big bridges retract, leading to a big drop into a magma pit (currently drained, it hasn't seen use in years.) Records indicate that one dorf fell in officially, but we suspect that there were others. There have been a lot of ghosts flying around lately... Submitted by: Tharis - 2014-09-12 |
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Nggrrrr THUMP Rggagggr. -Troll