Maps submitted by apparentbliss. (Clear)
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Fortress: Moistnesscloistered | apparentbliss | |
The biggest plot here is reserved for sun berries, which I have so far not yet found, but which I think I can get in this region. Submitted by: apparentbliss - 2009-07-26 |
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Fortress: Moistnesscloistered | apparentbliss | |
I haven't done much playing with this yet, and I'll probably expand the room before too long, but live target practice is good times. Take a look at the refuse pile upstairs to see a couple of the "results." Submitted by: apparentbliss - 2009-07-27 |
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It still needs traps studded along its distance, and a competent cadre of marksdwarves to give it oomph, but the Dwarven Siege Welcoming Committee System is fully constructed. I'm curious to see how the ballistas work out, never having used them before, but my first siege of goblins all got snagged by the cage traps at the entrance. Submitted by: apparentbliss - 2009-07-27 |
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Who needs well trained soldiers and complicated defensive catacombs when you can just shove a bunch of cage traps in your entryway? Submitted by: apparentbliss - 2009-07-27 |
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While visiting beautiful Moistnesscloistered, be sure to take in the breathtaking view of the bottomless chasm, complete with named Batmen, from the glass bottomed bridge. Submitted by: apparentbliss - 2009-07-27 |
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I still haven't got any sun berries to plant. Granted, I stopped running out my herbalist during non-spring months a while ago, but you would think the hippies would bring some seeds. Submitted by: apparentbliss - 2009-07-27 |
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I got a purring maggot! I was very excited. I put it in its own cage so it wouldn't be near the central production area, disgusting every dwarf that walked by, and I went out to milk it. One milk. I made cheese from that milk. One cheese. Each maggot can be milked once per season. I guess the cheese is worth 100 dwarfbucks, but damn, that was a waste of time. This is of course not surprising to anybody. That being said, maybe I'll keep trying to catch purring maggots for roleplaying purposes. Submitted by: apparentbliss - 2009-07-27 |
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Small, self-contained siege operation training units. Channels make ammo recycling easy. Submitted by: apparentbliss - 2009-07-27 |
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I started carving out my favorite fractal bedroom pattern, thinking I'd put in beds down here for the new arrivals. Blech. The spirit is willing, but the flesh is weak. Submitted by: apparentbliss - 2009-07-27 |
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It makes the dwarves happy with its legendariness, but the Hall of Food Consumption and General Time Wasting still lacks a certain panache. Maybe when I discover the underground river I'll feel more motivated to set up my little "islands" scheme. Submitted by: apparentbliss - 2009-07-27 |
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I'm not sure if I've edged the Group Noble Housing up to Royal status yet, but it's close. Next step is to build in little alcoves for the beds, which I can close off with floodgates or internal-marked doors, and turn into mini murder chambers in case of unreasonable mandate. Submitted by: apparentbliss - 2009-07-27 |
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I'm not sure if it was my goblin slaughtering or what, but I had a refuse-explosion, leaving my designated areas full and useless. Miasma ensued. I'm digging out this area for the safe-and-useful refuse-bits, aka bones, skulls, and shells. Submitted by: apparentbliss - 2009-07-27 |
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Carrying a goblin to the pit dump point is no easy task (see Live Target Practice POI). The damn civilians seems entirely incapable of doing it. The goblin runs up the stairs, my soldiers slaughter it, and my beautiful marble is covered with blood. Submitted by: apparentbliss - 2009-07-27 |
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Fortress: Moistnesscloistered | apparentbliss | |
I have yet to flood the layer below. Also, I am having a slight livestock problem. Submitted by: apparentbliss - 2009-07-30 |
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The room is filled with spike traps. I haven't tested it out yet. Pets can be "inserted" into the room either via cage or pit (see z-layer above). Submitted by: apparentbliss - 2009-07-30 |
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Arrggggghh. -Last words of House Ber Noble, Zon Ducimning