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Maps submitted by Tharis. (Clear)

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Fortress: Metalclobber Tharis

Tavern/Food Prep/Pet Cemetary/Incinerator

The hole to the south by the levers is a garbage incinerator. No fort is complete without one. Levers are to drain/refill the magma pool.

Submitted by: Tharis - 2019-10-01

Workshops/Furniture Storage/Hospital/Farms

Manager's and Bookkeeper's offices to the left. I've gone through a lot of those this game.

Also, the odd two-story rooms with statues on top are temples, which are scattered about in appropriate spaces.

Submitted by: Tharis - 2019-10-01

Metalworks/Stockpiles/Lever/Trade Depot

All good and useful. it's very nice to have a convenient source of magma.

Submitted by: Tharis - 2019-10-01

The Great Green Bridge

So, when I built my for entrance securely on top of the mountain, I knew I needed a safe way to get dwarves to the base of the mountain where the trees are. This is what I devised. I've never had to, but of course every bridge can be immediately retracted with the flick of a lever.

Submitted by: Tharis - 2019-10-01

The Castle

I always like setting up a big building outside for barracks.

The cluster of steel blade traps is surrounding a steel statue of our first militia commander, who drowned in the pond to the west. I like to think of it as their spirit slicing up invaders as they dare to walk by.

The statue can't be seen because there's a minotaur's horn resting on top of it.

Also, the human lasher is a hero of the fort and confirmed badass.

Submitted by: Tharis - 2019-10-01

Fortress: Torchroar Tharis

Ship from Side

That...looks cooler than I expected. Not bad.

Submitted by: Tharis - 2018-01-18

Lesser Tower

Still impressive...

Submitted by: Tharis - 2018-01-18

Big Tower

Must be quite a view. Definitely could use some windows.

Submitted by: Tharis - 2018-01-18

It kinda looks like a UFO

Cool, huh?

Also, consider the size of that waterfall. This site is huge.

Submitted by: Tharis - 2018-01-18

Cave 3

I was so excited to find magma in a cavern, it saves me the trouble of tapping into the sea to dispose of the garbage. And there's adamantium somewhere around here, if/when I get around to that.

Submitted by: Tharis - 2018-01-18

Cave 2

Sealed in because it's not actively in use. That big W over there is one "Snadbo Bewitchedflood the Grieving Drip of Tragedies," a huge hairy earthworm with an enormous shell. It has unkempt black hair and a poisonous stinger. I imagine my militia will make quick work of it, when I decide the time is ripe. For now, it undulates.

Submitted by: Tharis - 2018-01-18

Cave 1

Some trogs picked a fight with a human before I got weary of the trouble and sealed it off. May come back sometime for silk.

Submitted by: Tharis - 2018-01-18

So many fell to their death here.

I accidentally channeled a little pool at the base of the falls while I was digging through the ice to retrieve corpses and other things. Strangely, some of the water down here never freezes, which makes it hard to get to. There is a *lot* of crap piled up in that little spot.

Submitted by: Tharis - 2018-01-18

Riverbed and prison

The jail was kind of an afterthought, I've never used it.

I have had to hack so many bodies out of this waterway when it is frozen.

Submitted by: Tharis - 2018-01-18

Quarry

Granite, I think. I dug a few of these as I ran out of various stones. Pillars give the space a sense of perspective.

Submitted by: Tharis - 2018-01-18

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