Maps submitted by Shurikane. (Clear)
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Fortress: Project Superbowl II - Part 1 | Shurikane | |
10 - Room of Curious Materials
There was no more to see in the courtyard. We took the northern stairway. Submitted by: Shurikane - 2016-09-19 |
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"Now, that's more like it!" Submitted by: Shurikane - 2016-09-19 |
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We made for the silver cube on the eastern end of the courtyard. Submitted by: Shurikane - 2016-09-19 |
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We bolted upstairs as fast as we could. The stairs took us to the very top of the mountain. Submitted by: Shurikane - 2016-09-19 |
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We quickly walked by a disorganized mess - probably some ill-planned staging area meant for the trade depot. At least here, we were within recognizable civilization. The floor tiles depicted elements of our culture in ways that displayed flawless technique. The barrels let away this lingering smell of mixed alcohols, and a few others peppered the air with scent of roasts, of chopped quarry bush leaves, and of dwarven syrup. Submitted by: Shurikane - 2016-09-18 |
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A contingent of seasoned veterans formed our welcoming party. They lowered their weapons upon recognizing us. We could just barely catch a glimpse of a civilian dragging the bloody corpse of an ettin away into the darkness. Submitted by: Shurikane - 2016-09-18 |
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The stench followed us as we ascended the ramp. I ordered the men to scrape some of the vomit from the floor. Underneath the caked layer was a neatly constructed structure of basalt, lined in the middle with solid gold. If only anyone could've seen this gold... Submitted by: Shurikane - 2016-09-18 |
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A pit surrounded the entry ramp. It was filled with molten rock. How it got there, no one could explain. No sign, no statue outlined the site's identity. All that one could see was the gigantic citadel looming not at the mountaintop, but around it. There was an otherworldly, daresay infernal mystery to the place. Not that it wasn't meant to be, but that whoever put this plan into action had long since become... a little unhinged. Submitted by: Shurikane - 2016-09-18 |
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Behold: Project Superbowl II. Also known as: Project Gloryhole. Grand beacon of Growlworks, mountainhome, and magnum opus of the Furnaces of Charcoal. Founded in the year 500, it was to be a mere monument to the flame, a shrine amidst a treacherous mountain pass to give caravans and adventurers some hope, and share the dwarven culture. The initial party begrudgingly set out. The king, to rally them, said these words: "Nothing is too great for the gods." Submitted by: Shurikane - 2016-09-18 |
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Fortress: Project Coppertop | Shurikane | |
SUPERSTRUCTURE - VII - Manager's Office "The manager is above everyone, including the nobles. The manager sees everything, knows everything and commands everything. As such, he has the most prized spot inside the fortress, overlooking the great work that was built under his guidance." Submitted by: Shurikane - 2010-11-23 |
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SUPERSTRUCTURE - VI - The Vault "Our most precious of works are stored and put on display in our most colorful of rooms. Put together by the legendary artist Urist, the room is a wonder of simplicity and elegance, marrying ease of management with an artifact-friendly setting." Submitted by: Shurikane - 2010-11-23 |
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SUPERSTRUCTURE - V - Noble & Mayor Quarters "Our blue-blooded bretheren have had time to get settled in and become part of the furniture. A time they used to gather incredible amounts of trinkets that our manager had trouble keeping track of. He eventually gave up, deciding against walking into the philosopher's room ever again from fear of crushing one of the countless amulets on the floor beneath his boot." Submitted by: Shurikane - 2010-11-23 |
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SUPERSTRUCTURE - IV - Blood District Residences "The inner rooms are made a little more spacious and ergonomic to compensate for their lack of a window. They became surprizingly popular, especially among the most cave-adapted who had a hard time getting used to the torchlights in the main compound. Unsurprizingly, most of our champions favored the blood district as their living quarters." Submitted by: Shurikane - 2010-11-23 |
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SUPERSTRUCTURE - III - Gold District Residences "Each room is fully furnished with one bed, one cabinet, one chest, one armor stand and one weapon rack, along with a view to the inside of Coppertop and a so-called artwork of 'Shifting Gem Technology' patented by our dear Urist. This allows newcomers to choose a room that flashes to their liking." Submitted by: Shurikane - 2010-11-23 |
Don't walk before you run, else the elephants will get you -Markavian