Maps submitted by Salmeuk. (Clear)
Displaying results 271 to 285 of 685 (Page 19)
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Fortress: Bannerheat | Salmeuk | |
Three z-levels make up a set of food storage rooms. The refuse pile, behind double-doors, is to the left. Submitted by: Salmeuk - 2016-01-28 |
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Fortress: Beervaults | Salmeuk | |
The second skink, who I am certain is still alive, lives in these two sandy rooms. He clambers over the bins, hissing and wailing to be released. Submitted by: Salmeuk - 2016-01-25 |
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When closed, this bridge protects the fortress from most everything. The passageway to the north doesn't lead to the fortress but instead to an incomplete cistern. For reasons. Submitted by: Salmeuk - 2016-01-25 |
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To keep mangled bodies away from sensitive eyes, I've shunted the remaining corpses from the surface to this room. Also expandable. Submitted by: Salmeuk - 2016-01-25 |
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A fairly open and expandable design, these tombs will probably fill up before the year is over. Submitted by: Salmeuk - 2016-01-25 |
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This is where ten or so dwarves died of dehydration, since no one believed they weren't wereskinks. Or at least, that's the official story. Submitted by: Salmeuk - 2016-01-25 |
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Yes, that depot is accessible. This is where the new migrants have set up temporary workshops and food storage, as well as some crude tables and chairs. Submitted by: Salmeuk - 2016-01-25 |
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Huh. I thought this guy was alive when I saved. What on earth could have killed him? Submitted by: Salmeuk - 2016-01-25 |
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Keeps the nasty outside, and the beer inside. . . it also separates the old population from all those new migrants. Submitted by: Salmeuk - 2016-01-25 |
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Fortress: Anvilbodice | VP | |
Fortress: Beervaults | Salmeuk | |
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Always cast a thousand shadows on a candle... or something. -M.A. Deup