Browse Points of Interest - DF Map Archive

Browse by...

Maps submitted by Tharis. (Clear)

Submitter

Displaying results 256 to 270 of 608 (Page 18)

« Prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | Next »

Sort by: Title, Submitter, Date Submitted (Clear Search)
Fortress: Distinctgravel Tharis

Cloth and Leather

Conveniently near the farmshops and the farms.

Submitted by: Tharis - 2016-01-28

Workshops

Those slabs are being hauled, actually. You just can't see the dwarves underneath them.

I found that it's good to have surplus furniture.

Submitted by: Tharis - 2016-01-28

Main Hall

Still looks a bit like an alien. The contents of the central stockpile are evolving.

If you're wondering, yes, that's platinum.

Submitted by: Tharis - 2016-01-28

Entry Hall

This, as you may guess, will look very different next time I update.

Look around and you might guess what I have in mind.

Submitted by: Tharis - 2016-01-28

Construction Site

Things are coming along. The old trade depot wasn't symmetrical enough, so I tore it down and replaced it with one of slate. The squad on the right is consistently competent.

Also, bobcat.

Submitted by: Tharis - 2016-01-28

Fortress: Distinctgravel Tharis

Food Prep, Dining, Bedrooms

And more bedrooms. Look closely and you can distinguish between singles, couples, and families. The small bedrooms will be kept for migrants as temporary housing, also perhaps a way to check for vampires. The only exception is the military commander, who sleeps in the first one on the right.

I hope I can keep this up.

Also added a stockpile for empty barrels, which I haven't always thought to do. It just makes things more tidy. I like tidy.

Submitted by: Tharis - 2016-01-25

Farm Factory, Stoneworks, Metalworks, Furniture Storage

I've often thought it'd be intelligent to have a furniture pile between the manufacturing and the bedrooms.

This might be the first time I had enough sense to actually implement that idea. Yay open design!

I'm also trying to keep the smelters organized by metal. So far it's all magnetite, though I have struck veins of platinum.

The stoneware hall is nicely organic-looking, since I had to bend it around the metalworks.

Submitted by: Tharis - 2016-01-25

Grand Central

Sand collection conveniently not horribly far from the glass furnace.

The central stockpile is gradually becoming less useful. I look forward to being able to eliminate it entirely.

Submitted by: Tharis - 2016-01-25

Wood and Farming

The stockpile is filling out a bit. Needs more furnaces to speed up the arms industry. The planned dig by the brook is going to be a coop.

Submitted by: Tharis - 2016-01-25

Entry Hall

The bridge is up and levered (look behind the manager's office.) you see here a stream of migrants finding their way to our little dining hall.

Submitted by: Tharis - 2016-01-25

Barracks

It's so new, there's a tree growing out of it. I suppose I'll keep it, for now.

Also, we picked up a bobcat from the elves, because bobcat. They also had a giant eagle for sale, but sadly we didn't have enough junk around to pay for it. Next year...

Submitted by: Tharis - 2016-01-25

Ye Olde Wagonne

It looks so lonely.

Submitted by: Tharis - 2016-01-25

Fortress: Distinctgravel Tharis

Farms and Woodwork

Also mostly potential.

Litast Boatsspiral plants plump helmets while As Bridgerope digs out a workspace.

Submitted by: Tharis - 2016-01-24

Workshops

They're mostly potential workshops. See what I mean by the pod design?

Submitted by: Tharis - 2016-01-24

Bedrooms

That's the hardworking mason, Rovod Minedpaddle making use of one.

The big room will be a dining room, once Rovod gets the tables and chairs made.

Submitted by: Tharis - 2016-01-24

« Prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | Next »

Login: