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Fortress: Goatcaves Salmeuk


'Nuff said.

Submitted by: Salmeuk - 2017-08-09

Silvered Road

We have a lot of silver. Like, A LOT a lot. Paving a silver road doesn't even take that long.

Submitted by: Salmeuk - 2017-08-09



Submitted by: Salmeuk - 2017-08-09

Surface Fort

Slate walls probably won't do much in case of a real siege, but they look strong.

Submitted by: Salmeuk - 2017-08-09

Fortress: Moonhome Fleeting Frames

Water flooding accident? In my powerless magma loader?

I don't even remember how, now, year later.

There was a powerless magma loader here, done in first year. Two opposing EW ramps. Great thing, I just placed down magma workshops whereever. No magma crabs, for a ramped-off statue blocks them.

Somewhen, there was a water spill, going by the mud on ramps.


Submitted by: Fleeting Frames - 2017-08-02

Flooded third cavern

I needed to get some spore tree wood for woods.

I had a cavern.

Thus, the project to use cave-ins to seal off the water.

An abandoned project in favour of a tree farm, due fbs and trees getting in the way.

But I dared to dream.

Submitted by: Fleeting Frames - 2017-08-02

Perfect Ambush

No dust, no cloud, no pressure, miasma or breath can propagate through a diagonal.

However, you can strike down diagonally onto a FB that is 1 tile away.

An enormous turtle with deadly gas lies dead, for they tried to destroy a bed.

If I were to change anything, it'd be perhaps using a forbidden door instead of a hatch, so that military wouldn't stand on hatch that opens with station order.

Submitted by: Fleeting Frames - 2017-08-02

Inconvenient FBs in trees

Cudistimust was an insect FB. A tree-climber, who fought off a webber in 32.

I built a staircase for my archers to shoot him, and they literally jumped over to the tree and beat him.

Luckily, also jumped back.

Good B-genners.

Submitted by: Fleeting Frames - 2017-08-02

FB trap to caverns

I once read about a FB trap. FB destroys bulding, water goes onto pressure plate, they're sealed.

"I want that." I thought. Replaced water with minecarts, though.

However, either the diagonals or build order messed with things.

Maybe it was all of them being open at once.

Ultimately, what would happen is that FB would spring one trap, then go chase down another one.

Alternatively, they went too close to building and got stuck.

I still saw some great fights. And not so great ones, where my haulers get interrupted by FB, put them down before I can react, and continue hauling since everyone has been training for decades.

In particular: In the northwest, there is the corpse of Radavi, inorganic webber made of black opal, champion of these fights, who positioned themselves as to destroy the artifact native gold hatch cover Kerligteling. They managed to weave and bob around the gold minecart, so I stationed my best squad under the hatch.

I ordered them to attack.

This is perhaps the only case where I know a non-fragile webber FB has been killed by a squad in melee combat without getting off any webs at all.

I have a new favourite method of FB-slaying.

Submitted by: Fleeting Frames - 2017-08-02

Once, there was a cyclops and archery training because yes

This cyclops got caught in cage trap.

I decided to use them for archery training. The five-z setup enabled one to have almost no bolts hit the cyclops, all getting caught on floor.

Unfortunately, rare few still hit, and combined with being chained drove cyclops haggard.

A dwarf jumping down one day might have been a mercy.

The cyclops still exists in my saves to test climbing-proof setups, however.

Submitted by: Fleeting Frames - 2017-08-02

Mid-air fruit glade

As the population expanded, I decided to take advantage of every z-level of my fruit glade. Here, step-ladder wielding dwarves reached the head-messing 9z above the ground, mostly because they could. This is something that is not possible - and maybe not desirable - with less sky z-levels or younger trees.

Submitted by: Fleeting Frames - 2017-08-02

Adventurer airlines into wide, harsh world

The adventurer here would take the orange wood minecart, and drive south over the ramp and pressure plate, triggering green glass grate with bloodthorn cart on top.

This drops it on z-level beneath, as the adventurer accelerates for 270k speed. Even that is not enough, and the additional z-levels are necessary to cross 48 tiles before landing in ocean.

For those familiar with delays, the NS-EW-NS configuration the bloodthorn cart enters is familiar. ~288 steps later, the cart goes south, displaced 1 tile westward, and thus giving a kick to nether-cap minecart, sending it over the second pressure plate, lowering the southermost three-tile raising bridge. Bye bye, and visit again if you don't die!

Submitted by: Fleeting Frames - 2017-08-02

Bridge the width of embark tile

Issue: Fortresses must not touch, lest goblins on southern island come and siege the fort, eradicating the mountainhome.

However, an adventurer must be able to access all the wonderful artifact gear and the adamantine they're carrying conveniently nearby.


With flying minecarts.

This is not a bridge you walk.


As the adventurer flies in from over 48 tiles away, they land on refreshing soap bridge and are brought to a stop by six-tile rollers pushing southward onto highest-friction track stop. The whole stopping setup uses 618 power, generated by 3 infinitely-dumping carts and 1 windmill, though the takeoff on z113 is powerless.

Submitted by: Fleeting Frames - 2017-08-02

Where it all started

As the wagon was lapped the shores of the ocean and pushed things around, it was clear it was no place to burn down the hundreds of sand and lye brought on embark.

At the time, the entire-sea-sealing fire clay and wood walls weren't even dreamed of. Up went tower-cap walls, and then, a little exploit:

Coins stockpile on the items on the ground, then digging ramps underneath. All the gear dropped down without breaking the floor for ocean.

As the area was plentiful in kaolinite, beyond clear glass production I used this place for porcelain block and statue production. The minecart tracks you see above were used to transport raw materials to bridge. Altogether, I emptied 6 kaolinite large clusters in addition to the hundreds of clear glass blocks I made.

This wasn't enough, but I found replacements.

Submitted by: Fleeting Frames - 2017-08-02

The Gneiss-Magneta Final Moon Holds the Entrance where Moon ends

Following their ignoring or domiance over both cage traps and floodgates, a guest would be greeted by a squad sparring in open air.

Following that, they would stand on a cage trap as they see currently open artifact green glass grate, flanked by rutile bridges - controlled by the respective purple and green levers on this z-level.

Should this pass, they'll be slowed down by the Giant Tortoises on chains.

Nothing ever got so far as to descend in, though. The worst titans lie death on the beaches of tropical seas, the children eat the meat of dragons.

In the center, magma glass Furnace and kiln produce trade goods for the depot below.

And the western greater half-moon holds the hospital/jail area. Mist, statues, places to eat from, light tunnel tube beds...

While injuries in tavern brawls are not unheard of, many love to eat here. I would agree myself. Shades of White, Gray and primary color seem to mix well.

The ramps were initially intended for mining of minecart quarries. However, I concluded that it is better to import for what gold I need to mine.

Submitted by: Fleeting Frames - 2017-08-02

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