Maps submitted by apparentbliss. (Clear)
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Fortress: Moistnesscloistered | apparentbliss | |
While visiting beautiful Moistnesscloistered, be sure to take in the breathtaking view of the bottomless chasm, complete with named Batmen, from the glass bottomed bridge. Submitted by: apparentbliss - 2009-07-27 |
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Who needs well trained soldiers and complicated defensive catacombs when you can just shove a bunch of cage traps in your entryway? Submitted by: apparentbliss - 2009-07-27 |
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It still needs traps studded along its distance, and a competent cadre of marksdwarves to give it oomph, but the Dwarven Siege Welcoming Committee System is fully constructed. I'm curious to see how the ballistas work out, never having used them before, but my first siege of goblins all got snagged by the cage traps at the entrance. Submitted by: apparentbliss - 2009-07-27 |
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I haven't done much playing with this yet, and I'll probably expand the room before too long, but live target practice is good times. Take a look at the refuse pile upstairs to see a couple of the "results." Submitted by: apparentbliss - 2009-07-27 |
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Fortress: Moistnesscloistered | apparentbliss | |
The biggest plot here is reserved for sun berries, which I have so far not yet found, but which I think I can get in this region. Submitted by: apparentbliss - 2009-07-26 |
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Semi-Cheesy Magma Source Fortification I always carve a fortification right near the magma source when I carve a magma supply. I'm not sure if this is considered cheesy, or simply good sense. Submitted by: apparentbliss - 2009-07-26 |
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Once my fort was successfully underway, I sent my huntsman in to break up the remaining several batmen hanging around this exposed breach into the chasm, then quickly sealed it off. Submitted by: apparentbliss - 2009-07-26 |
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Having to get underground quickly to hide from roaming badguys out of the chasm, my first several seasons were spent almost immediately underneath my starting location. Once I had dug out some space in the marble, I moved everything over. I still haven't decided what to do with this space. Submitted by: apparentbliss - 2009-07-26 |
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This layout is my new favorite. Compact, but readily expandable. Submitted by: apparentbliss - 2009-07-26 |
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... because I'm tired of my military giving each other spinal injuries while sparring. Submitted by: apparentbliss - 2009-07-26 |
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In hindsight, I should have put the bone/shell/skull stockpiles and and associated craftsdwarf shop on the north side by the butcher/refuse pile, and the carpenter shop on the south side. Oops. Submitted by: apparentbliss - 2009-07-26 |
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The Once and Future Dining Room Still in its infancy. The long term plan is to carve out the layer below this and do a "set of islands" connected by bridges for this layer. Submitted by: apparentbliss - 2009-07-26 |
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Hopefully a temporarily location, assuming I don't stay lazy. Submitted by: apparentbliss - 2009-07-26 |
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Plant/food production and processing occurs up here on the "top" interior layer. Submitted by: apparentbliss - 2009-07-26 |
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When the goblins come, the bridge goes up, and they have to wind their way around my firing squad. The shooting gallery section is lined with channels so as to avoid having to put everything on a second z-level. Submitted by: apparentbliss - 2009-07-26 |
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Don't walk before you run, else the elephants will get you -Markavian