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Fortress: Moistnesscloistered apparentbliss

Glass Bottom Bridge

While visiting beautiful Moistnesscloistered, be sure to take in the breathtaking view of the bottomless chasm, complete with named Batmen, from the glass bottomed bridge.

Question: why the hell did my dwarves give a name to all the Batmen in the bottomless chasm?

Submitted by: apparentbliss - 2009-07-27

Cage Traps

Who needs well trained soldiers and complicated defensive catacombs when you can just shove a bunch of cage traps in your entryway?

Not me, apparently.

Submitted by: apparentbliss - 2009-07-27

Dwarven Welcoming Committee

It still needs traps studded along its distance, and a competent cadre of marksdwarves to give it oomph, but the Dwarven Siege Welcoming Committee System is fully constructed. I'm curious to see how the ballistas work out, never having used them before, but my first siege of goblins all got snagged by the cage traps at the entrance.

Maybe next time.

Also: note to self: make sure the damn civilians don't come flooding into the death trap next time, like they did this time. Since all the goblins got cagetrapped, it was no big deal, but that would be a murder-fest if they do it during a heavier invasion.

Submitted by: apparentbliss - 2009-07-27

Live Target Practice

I haven't done much playing with this yet, and I'll probably expand the room before too long, but live target practice is good times. Take a look at the refuse pile upstairs to see a couple of the "results."

It occurs to me that if I properly remove the goblins' equipment first, the fortifications are entirely unnecessary. Durr.

Submitted by: apparentbliss - 2009-07-27

Fortress: Moistnesscloistered apparentbliss

Out-of-doors Fields

The biggest plot here is reserved for sun berries, which I have so far not yet found, but which I think I can get in this region.

I had to build some temporary floors attached to the top of the containing wall and designate ponds to muddy up some of the rhyolite tiles in the space I wanted to use. The rocks used to compose these still litter the fields, since I have outdoor refuse collection turned off.

Submitted by: apparentbliss - 2009-07-26

Semi-Cheesy Magma Source Fortification

I always carve a fortification right near the magma source when I carve a magma supply. I'm not sure if this is considered cheesy, or simply good sense.

Submitted by: apparentbliss - 2009-07-26

Chasm Exposure

Once my fort was successfully underway, I sent my huntsman in to break up the remaining several batmen hanging around this exposed breach into the chasm, then quickly sealed it off.

I'll head back into the chasm eventually for silk, perhaps, but until then, it's nice not to have to worry about marauders.

Submitted by: apparentbliss - 2009-07-26

The Original Settlement

Having to get underground quickly to hide from roaming badguys out of the chasm, my first several seasons were spent almost immediately underneath my starting location. Once I had dug out some space in the marble, I moved everything over. I still haven't decided what to do with this space.

Submitted by: apparentbliss - 2009-07-26

Magmaworks

This layout is my new favorite. Compact, but readily expandable.

Submitted by: apparentbliss - 2009-07-26

Pump Gym

... because I'm tired of my military giving each other spinal injuries while sparring.

Submitted by: apparentbliss - 2009-07-26

Industry layer

In hindsight, I should have put the bone/shell/skull stockpiles and and associated craftsdwarf shop on the north side by the butcher/refuse pile, and the carpenter shop on the south side. Oops.

Submitted by: apparentbliss - 2009-07-26

The Once and Future Dining Room

Still in its infancy. The long term plan is to carve out the layer below this and do a "set of islands" connected by bridges for this layer.

Submitted by: apparentbliss - 2009-07-26

Communal Bedroom

Hopefully a temporarily location, assuming I don't stay lazy.

Submitted by: apparentbliss - 2009-07-26

Ag layer

Plant/food production and processing occurs up here on the "top" interior layer.

The dining room will eventually be moved down into its own grand layer.

Submitted by: apparentbliss - 2009-07-26

Wartime Entrance/Diversion

When the goblins come, the bridge goes up, and they have to wind their way around my firing squad. The shooting gallery section is lined with channels so as to avoid having to put everything on a second z-level.

Obviously, the ramps in the channels need to be taken down, and traps littered along the ridge route. Also, the northwest corner is a bit "off," since I accidentally unpaused while designating the digging path, and dug out some stuff I hadn't intended to.

To the northeast the siege engine nook has been designated for later digging.

Submitted by: apparentbliss - 2009-07-26

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