Maps submitted by apparentbliss. (Clear)
Displaying results 151 to 165 of 185 (Page 11)
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Fortress: Moistnesscloistered | apparentbliss | |
I have yet to flood the layer below. Also, I am having a slight livestock problem. Submitted by: apparentbliss - 2009-07-30 |
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Fortress: Palacebrother | apparentbliss | |
What better to please dwarves than doors that go nowhere, weapon traps proudly displaying two separate artifact picks, and an artifact ashen statue? Submitted by: apparentbliss - 2011-03-05 |
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Fortress: Chamberwines | apparentbliss | |
One thing that I'll probably tweak next time around is the "grand entryway," with a drawbridge and a long-way-around that can involve some ballistas. Submitted by: apparentbliss - 2009-07-24 |
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Fortress: Swampsinks | apparentbliss | |
Eventually, there will be a drawbridge closing off the footpath here, as well as a much longer lead-in pathway to the fortress that I can fire ballistas down. Submitted by: apparentbliss - 2010-03-24 |
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Fortress: Palacebrother | apparentbliss | |
Cheesy? Probably. Figured it would help to actually survive a few ambushes. I've only had it in operation for about a season. Submitted by: apparentbliss - 2011-03-05 |
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Fortress: Scaldrings | apparentbliss | |
'In memory of 'Mrk04' Thumsodel / Born 45 / Went missing in the year of 126 / Lover of amulets' Submitted by: apparentbliss - 2015-06-29 |
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Fortress: Irontwisted | Adhocracy | |
Fortress: Moistnesscloistered | apparentbliss | |
Hopefully a temporarily location, assuming I don't stay lazy. Submitted by: apparentbliss - 2009-07-26 |
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Once my fort was successfully underway, I sent my huntsman in to break up the remaining several batmen hanging around this exposed breach into the chasm, then quickly sealed it off. Submitted by: apparentbliss - 2009-07-26 |
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Fortress: Bogmoistness | apparentbliss | |
A few troglodytes have already wandered into the traps, but what I'd really like is a breeding pair of cave crocodiles. I should probably close the drawbridge to keep my weaver from wandering down and gathering (small) cave spider silk. Submitted by: apparentbliss - 2019-01-03 |
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Fortress: Scaldrings | apparentbliss | |
Hatches mean I don't have to worry about the caverns. There is a forgotten beast sitting idle somewhere in cavern 1. At some point, I may go breach the caverns again. Submitted by: apparentbliss - 2015-06-29 |
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Fortress: Syrupdeaths | apparentbliss | |
As you can see, I'm not handling cave adaptation very well. I'm not sure if it was masons coming out to build the battlements, or a mechanic coming out to build a trap, or what. I should probably start making a light-filled statue garden in every fort as a matter of course. Submitted by: apparentbliss - 2009-08-01 |
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Fortress: Moistnesscloistered | apparentbliss | |
Who needs well trained soldiers and complicated defensive catacombs when you can just shove a bunch of cage traps in your entryway? Submitted by: apparentbliss - 2009-07-27 |
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Fortress: Irontwisted | Adhocracy | |
Burial chambers, one large almost filled hall and one personal tomb. Two areas marked out in case more deaths occur. Submitted by: apparentbliss - 2012-04-26 |
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Fortress: Swampsinks | apparentbliss | |
More and more I am running into 'building suspended' messages. I will order a building built many times, and unsuspend it many times, only to have it continually suspended. I suppose I deserve it for "cheesing" the miasma spread. Submitted by: apparentbliss - 2010-03-23 |
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Don't walk before you run, else the elephants will get you -Markavian