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Fortress: Sackvirtue apparentbliss

Dwarven Venting

The refuse quantum stockpile is "vented" - that is, channeled out up to the ground then covered back over, to allow this square to be Above Ground and therefore not generate miasma. The extra anti-miasma walling around it is strictly unnecessary, at this point.

Submitted by: apparentbliss - 2015-06-18

Initial Dig-in

I knew from the embark screens that the western side of this location is rife with aquifers, so I chose to punch through on the other side of the clear line of biome demarcation.

This location is currently getting strip-mined to allow for some covered farm plots on which to grow above-ground crops.

Submitted by: apparentbliss - 2015-06-18

Fortress: Scaldrings apparentbliss

The Wagon

Here we chose to stop our cart.

Submitted by: apparentbliss - 2015-06-29

Fortress: Scaldrings apparentbliss

The Center (Dining)

The center of the main level of this fort, also serving as the dining room.

I think there's a pretty strong argument to be made for having the primary workshops occupy the center room, and relegating the dining hall to western greatroom; perhaps that will be the case in the next fort.

Submitted by: apparentbliss - 2015-06-29

Primary Workshops

Non-food non-metal workshops live here: mason, carpenter, crafts, cloth, etc.

Quantum stockpiles are set up roughly along the lines laid out in this post ( http://www.reddit.com/r/dwarffortress/comments/2kuvs1/mechanixms_guide_to_better_stockpiling_part_2_the/ ), with cloth split out (in the northern wing of this room) and metal occupying a separate room entirely.

Submitted by: apparentbliss - 2015-06-29

Somnatorium (Communal Bedroom)

A single room, but with each bed assigned individually. This is a bit cheaty, though I suppose you can look at it as a socialist / commune thing if you want to try and roleplay-justify it.

Separate noble rooms will eventually be carved out of the eastern outer wing.

Submitted by: apparentbliss - 2015-06-29

Food / Plant Processing

Kitchen, still, farmer's workshop, millstone, etc.

Submitted by: apparentbliss - 2015-06-29

Animal Handling

Animal handling (kennels, nest boxes) are on the outer northern ring. Sadly, both the male dog and male peacock brought on embark are decidedly uninterested in mating, which has put a damper on this industry.

Submitted by: apparentbliss - 2015-06-29

Refuse / Garbage

Refuse stockpiles and a garbage dump zone feed into the central pit here, which can then be atom-smashed as desired.

The pit is only one z-level deep, which means that I occasionally get miasma flooding and also have had junk spray back up into this room when the atomsmasher bridge is in the wrong state. On the whole, neither of these is particularly annoying, but it is definitely worth digging a deeper garbage shoot.

Submitted by: apparentbliss - 2015-06-29

Ironworks

Technically, this covers all metal, and glass as well, but who really cares about anything but steel?

All of the inputs and outputs of this industry and quantum stockpiled in the same place, which seems to work well enough.

See the "Magma Hauling" POI for a bit more detail about the construction of this room.

Submitted by: apparentbliss - 2015-06-29

Magma Hauling

The magma-tiles used to power the Ironworks in this fort were filled using magma-safe minecart hauling, as proposed by Sylth01 in this Reddit thread:http://www.reddit.com/r/dwarffortress/comments/39iopu/biweekly_df_questions_thread/cs5ckvj .

One comment of particular importance is that you need your bucket brigade to drop water from at least 2 z-levels up; if you only drop from the level one above, the magma will not turn into obsidian.

Submitted by: apparentbliss - 2015-06-29

Crypt

'In memory of 'Mrk04' Thumsodel / Born 45 / Went missing in the year of 126 / Lover of amulets'

The only permanent resident of the crypt so far is 'Mrk04' Thumsodel, who somehow managed to get crisped while a minecart was dumping magma into one of the catch-holes in the Ironworks (I do not recall if he was the one performing the minecart track stop job, or if he was in the area and managed to dodge into the pit).

Submitted by: apparentbliss - 2015-06-29

Non-Quantum Food Stockpiles

For all three of these stockpiles (raw food stuffs to the north, prepared meals to the west, and drinks to the east) we need barrels, so we can not use quantum stockpiles.

Submitted by: apparentbliss - 2015-06-29

Exploratory Mining

Magnetite pockets and tetrahedrite veins. Delicious.

Submitted by: apparentbliss - 2015-06-29

Cavern Sealant

Hatches mean I don't have to worry about the caverns. There is a forgotten beast sitting idle somewhere in cavern 1. At some point, I may go breach the caverns again.

Submitted by: apparentbliss - 2015-06-29

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