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Fortress: Cobaltroots Tharis

Bedrooms and a big dig

My colleague decided to dig a great big ramp to...somewhere? The caverns? I don't know, but it's very spiffy-looking.

So, I figured I'd dig out the bedrooms so they had a view of this architectural wonder. OK, the bedrooms for *special* dwarves get this view. And they get custom furniture of a preferred material. This is labor-intensive, of course, so I've only placed the manger (pyrolusite) commander (orthoclase) and chief medical dwarf (trifle pewter) so far. The rest get the minimalist rooms across the hall. I think some more will have to be furnished if we are to make a bed for every dwarf, but it's close.

The ramps look awkward. That's because I was tired when I dug them and hadn't managed to effectively think in 3D. Still, they are all accessible now.

Submitted by: Tharis - 2016-04-01

Da Dead

I managed to kill two miners via dehydration by getting the ramps screwed up and not noticing that I'd trapped them in the lower bedroom halls. Le sigh. I've recruited new ones, of course, but the loss is a shame. The little tombs along the big corridor are for pets. It made sense at the time...

Submitted by: Tharis - 2016-04-01

Schist Quarry

I actually ran out of schist. This was surprising, though maybe it shouldn't be. I'd started building a lot of the castle out of schist, and so it just seemed reasonable to keep using it. Of course, as shall be seen, much of the actual fort is being dug out of other stone.

Submitted by: Tharis - 2016-04-01

Masonry Hall

I *love* the color-coordinated masonry shops. Brilliant!

Now if only I could find another source of kimberlite...

Submitted by: Tharis - 2016-04-01

Main floor

The green level goes to the green drawbridge. I like to color-coordinate my levers. The blue lever in the clerk's office goes to the blue bridge, and likewise the grey lever in the manager's office.

The dining hall to the south is a new development. It could use some more furnishing, and I'd eventually like to scaffold and smooth the upper walls, but that's a later project. Mayor's quarters to the right, overlooking the dining hall. The current one likes copper, so I made all his stuff out of copper. Tetrahedrite is cheap.

Submitted by: Tharis - 2016-04-01

Central Keep

I don't have precise plans for this big fat tower, just yet. The rooms on the right will eventually go to the tavern keeper and entertainers.

Submitted by: Tharis - 2016-04-01

Trade Depot

Brand spankin' new. The stockpile ont he right is "finished goods," but somewhere else in this fort is another finished good stockpile. Cut gems on the left, guarded zealously by war dogs. The drawbridge can, of course, seal in this entire section.

Submitted by: Tharis - 2016-04-01

Castle, Ground level

This is probably the first castle I've built from a plan, rather than just throwing down some towers and walls. There's more to be done, for sure, and I think the color scheme could be improved (for instance, I've found huuuge quantites of olivine) but it's coming along.

A shame we haven't seen any goblins yet, though you can see the corpse of Bostra the werekoala, and various parts. It has been a very quiet year, militarily speaking.

The hueg growth to the right is eventually going to be a tavern. My vision is for an olivine floor (to mask the vomit) with some standing musical instruments in the rounded off section and some tables and chests. Guest rooms upstairs, with entertainer bedrooms upstairs again. Not sure how I'll roof it over just yet.

The orange "g" is a gila monster, because why not?

Submitted by: Tharis - 2016-04-01

Fortress: Cobaltroots Tharis

Farming

Careful where you dig here, or you could make a rather substantial breach.

Submitted by: Tharis - 2016-03-12

The lower hall

I figured the four stairwells should come together at some point, so I made nice little hall. Thought about calling it "the hall of the seven" and making spacious rooms for the founders around it, but I couldn't make the numbers work out. I'm kind of addicted to symmetry.

Submitted by: Tharis - 2016-03-12

All things cloth and leathery

I don't usually build the clothingworks this early in the game, but I figured if I'd done everything else, I might as well.

Submitted by: Tharis - 2016-03-12

All things metallic

I really need to work on the stockpile situation. It's one flaw in this design, not much room for stockpiles. Maybe to the north and south?

The east is split between sand and clay. There's a big deposit of kaolinite up the mountain, which may come in handy.

Submitted by: Tharis - 2016-03-12

Woodworks

Elven nightmares in the making.

Submitted by: Tharis - 2016-03-12

All things rock

I've turned two peasants into masons through continuous blockmaking.

Submitted by: Tharis - 2016-03-12

Fort Central

I find I often make the same things in somewhat different shapes. This time the shape of the day is "hexagon."

I've made the central stockpile bin-free to avoid confusing bins, which led to a mess of mugs. So I made a mug pile off to the side that allows bins. The engraving is of a leaf, symbol of our civilization.

Also, as you can see, I haven't bothered to dig out any bedrooms or a proper dining room, let alone tavern.

The room with the lever is the manager/bookkeeper/broker/chief medic/expedition leader's office. The lever operates the main drawbridge. The table and throne are buried under a stone and a seed, respectively.

Submitted by: Tharis - 2016-03-12

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