Maps submitted by Tharis. (Clear)
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Fortress: Cobaltroots | Tharis | |
My colleague decided to dig a great big ramp to...somewhere? The caverns? I don't know, but it's very spiffy-looking. Submitted by: Tharis - 2016-04-01 |
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I managed to kill two miners via dehydration by getting the ramps screwed up and not noticing that I'd trapped them in the lower bedroom halls. Le sigh. I've recruited new ones, of course, but the loss is a shame. The little tombs along the big corridor are for pets. It made sense at the time... Submitted by: Tharis - 2016-04-01 |
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I actually ran out of schist. This was surprising, though maybe it shouldn't be. I'd started building a lot of the castle out of schist, and so it just seemed reasonable to keep using it. Of course, as shall be seen, much of the actual fort is being dug out of other stone. Submitted by: Tharis - 2016-04-01 |
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I *love* the color-coordinated masonry shops. Brilliant! Submitted by: Tharis - 2016-04-01 |
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The green level goes to the green drawbridge. I like to color-coordinate my levers. The blue lever in the clerk's office goes to the blue bridge, and likewise the grey lever in the manager's office. Submitted by: Tharis - 2016-04-01 |
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I don't have precise plans for this big fat tower, just yet. The rooms on the right will eventually go to the tavern keeper and entertainers. Submitted by: Tharis - 2016-04-01 |
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Brand spankin' new. The stockpile ont he right is "finished goods," but somewhere else in this fort is another finished good stockpile. Cut gems on the left, guarded zealously by war dogs. The drawbridge can, of course, seal in this entire section. Submitted by: Tharis - 2016-04-01 |
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This is probably the first castle I've built from a plan, rather than just throwing down some towers and walls. There's more to be done, for sure, and I think the color scheme could be improved (for instance, I've found huuuge quantites of olivine) but it's coming along. Submitted by: Tharis - 2016-04-01 |
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Fortress: Cobaltroots | Tharis | |
I figured the four stairwells should come together at some point, so I made nice little hall. Thought about calling it "the hall of the seven" and making spacious rooms for the founders around it, but I couldn't make the numbers work out. I'm kind of addicted to symmetry. Submitted by: Tharis - 2016-03-12 |
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I don't usually build the clothingworks this early in the game, but I figured if I'd done everything else, I might as well. Submitted by: Tharis - 2016-03-12 |
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I really need to work on the stockpile situation. It's one flaw in this design, not much room for stockpiles. Maybe to the north and south? Submitted by: Tharis - 2016-03-12 |
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I've turned two peasants into masons through continuous blockmaking. Submitted by: Tharis - 2016-03-12 |
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I find I often make the same things in somewhat different shapes. This time the shape of the day is "hexagon." Submitted by: Tharis - 2016-03-12 |
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