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Maps submitted by apparentbliss. (Clear)

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Fortress: Irontwisted Adhocracy

Farm Fields

The two larger areas were dug out to be storage but haven't been utilized.

Submitted by: apparentbliss - 2012-04-26

Fortress: Lustercrafted apparentbliss

Exterior Depot

I don't know that it's a particularly good idea, but lately I have been digging the outdoors and above-ground trade depot.

Submitted by: apparentbliss - 2010-03-19

Fortress: Scaldrings apparentbliss

Exploratory Mining

Magnetite pockets and tetrahedrite veins. Delicious.

Submitted by: apparentbliss - 2015-06-29

Fortress: Irontwisted Adhocracy

Expanded Tomb

Submitted by: apparentbliss - 2012-05-02

Fortress: Irontwisted Adhocracy

Entrance / Traps

entrance to the surface and the current flimsy cage trap barricade.

Submitted by: apparentbliss - 2012-04-26

Fortress: Fierceankles Bionic

Entrance

Submitted by: apparentbliss - 2011-07-19

Fortress: Sackvirtue apparentbliss

Enter Through Barracks

I intend the barracks to be the only entry point into this fort, whether from above or below - excursions deeper into the earth will go through this room as well.

Submitted by: apparentbliss - 2015-06-18

Fortress: Tincrests apparentbliss

Embark Arrival Point

Here we be. Fortunately, the Untamed Wilds don't seem to have offered up anything too terrible too close to our starting location.

Submitted by: apparentbliss - 2013-07-11

Fortress: Depressedtins apparentbliss

Embark / Arrival

A grand arrival.

Submitted by: apparentbliss - 2014-02-12

Fortress: Weedoil apparentbliss

Embark

Always nice when your dwarves et al are not adjacent to your wagon at embark. A sign of fun to come, perhaps?

Submitted by: apparentbliss - 2014-02-13

Fortress: Whipclimate apparentbliss

Embark

Strike the earth

Submitted by: apparentbliss - 2017-09-18

Fortress: Bogmoistness apparentbliss

Embark

Here we begin.

Submitted by: apparentbliss - 2018-12-18

Fortress: Moistnesscloistered apparentbliss

Dwarven Welcoming Committee

It still needs traps studded along its distance, and a competent cadre of marksdwarves to give it oomph, but the Dwarven Siege Welcoming Committee System is fully constructed. I'm curious to see how the ballistas work out, never having used them before, but my first siege of goblins all got snagged by the cage traps at the entrance.

Maybe next time.

Also: note to self: make sure the damn civilians don't come flooding into the death trap next time, like they did this time. Since all the goblins got cagetrapped, it was no big deal, but that would be a murder-fest if they do it during a heavier invasion.

Submitted by: apparentbliss - 2009-07-27

Fortress: Sackvirtue apparentbliss

Dwarven Venting

The refuse quantum stockpile is "vented" - that is, channeled out up to the ground then covered back over, to allow this square to be Above Ground and therefore not generate miasma. The extra anti-miasma walling around it is strictly unnecessary, at this point.

Submitted by: apparentbliss - 2015-06-18

Fortress: Dikemerchants apparentbliss

Dry Cistern

A case of me trying to be too clever by far. Because the map freezes in winter, I thought a cistern necessary; the proximity to the brook led me to think that a quick screw-pump hop over the bank of the brook would be perfect for filling one up. Long story short, I never got around to building the screw pump, and my ranger almost died this winter to thirst.

Next time: switch over to a floodgate-switched filling solution earlier, and dig an "appropriately sized" cistern initially if I'm draining a pond (as I was).

Submitted by: apparentbliss - 2010-03-21

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