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Fortress: Syrupdeaths apparentbliss

Water

Underground river located and tapped; well made. Cave spiders given a little bit of room to spread out.

A tower-cap farming system is in the most initial of stages, but since I didn't export the level (it not having any buildings on it), you'll have to wait and be surprised by its "splendor."

Submitted by: apparentbliss - 2009-08-01

Masterwork Pimping

What the hell do you do with a masterwork grate? Install it next to your main staircase, of course. It is completely superfluous, but that didn't stop me.

Submitted by: apparentbliss - 2009-08-01

Outdoor Defenses

Ballistas set up and loaded; more paved roads installed to prevent obnoxious tree growth; "shortcut" peacetime bridge somewhat fortfied with traps. Fortications and walkable perimeter added to the length of the "gauntlet."

The sad thing is, that in the most recent ambush, I just sent my greenest troops barging over the shortcut bridge to do vicious wrestling with the attackers. I guess when the sieges get more serious, I will be prepared.

I just this season added an extra "ring" of channeled pathway to the approach, even though it's likely entirely unnecessary.

Submitted by: apparentbliss - 2009-08-01

Fortress: Syrupdeaths apparentbliss

The Walkbridge

Traversing the long and winding pathway out of the fortress every time you need to get some wood just seems so unnecessary. Two problems: I badly need a war dog up here to watch, and during a "fire drill" I conducted nobody pulled the lever ... because it's outside. So, I need to move that inside.

Submitted by: apparentbliss - 2009-07-31

Plant Processing

I've discovered a fondness for plant processing and milling, something which I usually put off for several years at the beginning of new fortresses. Syrup and flour are good.

And, really ... given the random name I went with this time, maybe syrup production should be job number one at all points in time.

Submitted by: apparentbliss - 2009-07-31

Revised Deathtrap

This long stretch is bookended with bridges to be retracted once the goblins are inside the area, at which point they can be fired upon by the ballistas, and the barracks, if they are still close enough. I may beef up this entryway by putting up a walkway and fortifications along the walls of the long stretch, allowing marksdwarves to follow and harass them at any and all points.

The important thing, though, is that it's 100% outside. Maybe I won't get idiot civilians running out it during sieges.

Submitted by: apparentbliss - 2009-07-31

Water Hole

Fishing is of course a grand waste of time, but sometimes I'm too lazy to make sure that all my dwarves are actually being productive.

Also, my original hunter/woodcutter got badly injured in the first summer, and is still layed up in bed on the floor below (relegated to a corner by the leather works), so it's good to minimize the time wasted bringing him water.

Submitted by: apparentbliss - 2009-07-31

Giant Eagles

In my very first elven caravan, the hippies brought me two giant eagles. It's better to be lucky than good. Anybody know if they'll actually breed?

Submitted by: apparentbliss - 2009-07-31

Hail, Trader Mason

My main leader / social skiller got a mood and became a legendary mason. This is of course a good problem to have, but I'm trying to decide whether or not I want to start training up a new broker type, or if I can live with a part time mason.

Submitted by: apparentbliss - 2009-07-31

Outdoor Defenses

Still no soldiers to give the defenses teeth, but the structure is in place. I may add an extra turn on the south side of the barracks, I may not. The gauntlet is plenty long as it is, I suspect.

The main downside to this is that without roads in place, I got a tree growing in my caravan path without noticing, and missed out on the wagons. To combat this I'm now relatively aggressive with dirt road partitioning.

Submitted by: apparentbliss - 2009-07-31

Fortress: Syrupdeaths apparentbliss

Manufacturing Layer

Some of this stuff (e.g. the dining room) will get reshuffled later, once there are permanent locations.

Submitted by: apparentbliss - 2009-07-30

Agriculture Layer

Pretty boring thus far.

Submitted by: apparentbliss - 2009-07-30

Outdoor Defenses

This time around, I'm going with fully outdoor defenses. Hopefully this will keep the civilians somewhat more out of the way.

This all takes a while to set up, but I decided to just work on this first, instead of waiting for the first wave of immigrants. It did not occur to me until the trade caravan showed up that I need to be producing wealth if I want immigrants.

Submitted by: apparentbliss - 2009-07-30

Fortress: Moistnesscloistered apparentbliss

The Vault

I'm trying to get all my various artifacts down into here, so that if some thief somehow manages to sneak inside, none will be available up near the surface. I still haven't gotten the stockpile settings right, though, so lots of artifacts are still laying around the fortress.

Submitted by: apparentbliss - 2009-07-30

TITAN

I was excited when this megabeast spawned, but then it just got trapped in the first cage trap is stumbled over. Oh well ... I think it makes a nice decoration.

Submitted by: apparentbliss - 2009-07-30

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