Maps submitted by apparentbliss. (Clear)
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Fortress: Lustercrafted | apparentbliss | |
This steep slope off to the side goes up quite a ways before it peters off, meaning that I have a lot of z-levels to work with (I think 50 total). I may do some sort of tower, or perhaps some sort of super-high entrance-bridge / deathtrap. Submitted by: apparentbliss - 2010-03-19 |
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Fortress: Whipclimate | apparentbliss | |
Fortress: Doortwinkles | apparentbliss | |
Being, after all, fond of (drink and) industry, we will make the industry the center of our fort. This space, to remain open and bustling, serves as well as a quasi-hallway, or at least a "great hall." Submitted by: apparentbliss - 2017-05-23 |
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Fortress: Whipgilt | apparentbliss | |
There's a lot more wood in .31 than in 40d. Carpentry is now a nearly full-time position in my embark crews. Submitted by: apparentbliss - 2010-04-10 |
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Fortress: Syrupdeaths | apparentbliss | |
It seemed prudent to make a loom near to the spider webs, so that my weaver wouldn't spend so much time running back and forth. Submitted by: apparentbliss - 2009-08-01 |
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Fortress: Syrupdeaths | apparentbliss | |
Fishing is of course a grand waste of time, but sometimes I'm too lazy to make sure that all my dwarves are actually being productive. Submitted by: apparentbliss - 2009-07-31 |
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Fortress: Syrupdeaths | apparentbliss | |
Underground river located and tapped; well made. Cave spiders given a little bit of room to spread out. Submitted by: apparentbliss - 2009-08-01 |
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Fortress: Sandbathed | apparentbliss | |
Because the land is so flat, we spy a watering hole not far from where our wagon slides to a halt. It will be one of our first priorities to transfer this water into a cistern where it can be preserved from the desert's harsh rays. Submitted by: apparentbliss - 2010-03-16 |
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Fortress: Moistnesscloistered | apparentbliss | |
When the goblins come, the bridge goes up, and they have to wind their way around my firing squad. The shooting gallery section is lined with channels so as to avoid having to put everything on a second z-level. Submitted by: apparentbliss - 2009-07-26 |
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Fortress: Depressedtins | apparentbliss | |
Had this caravan been in my interior depot, I may have suffered significantly fewer (personal) casualties. Sadly, the surface wall was unfinished and the surface depot was standing. Submitted by: apparentbliss - 2014-02-12 |
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Fortress: Swampsinks | apparentbliss | |
I thought it would be nice to stick the catacombs in underneath the magma pool. Digging them out was a colossal pain (and expanding them will be the same way), but I like the concept. Submitted by: apparentbliss - 2010-03-23 |
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Fortress: Irontwisted | Adhocracy | |
The stairway to the left goes up to the trade depot and surface. Submitted by: apparentbliss - 2012-04-26 |
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Trade Depot / Legacy Storage Area Above is a legacy storage, now disabled. Below is the trade depot with a storage for finished goods that only is used for trading (toys, instruments and such trinkets) Submitted by: apparentbliss - 2012-04-26 |
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Fortress: Moistnesscloistered | apparentbliss | |
I'm not sure if it was my goblin slaughtering or what, but I had a refuse-explosion, leaving my designated areas full and useless. Miasma ensued. I'm digging out this area for the safe-and-useful refuse-bits, aka bones, skulls, and shells. Submitted by: apparentbliss - 2009-07-27 |
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Fortress: Palacebrother | apparentbliss | |
I've started a mass-butchering campaign; hopefully it thins out the herd sufficiently to cut FPS. Submitted by: apparentbliss - 2011-03-05 |
Always cast a thousand shadows on a candle... or something. -M.A. Deup