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Movie: !!Alchemy!! walrisae

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Submitted by: walrisae - 2011-04-12

I created a reaction for a basic bedroom set on account of my current housing crisis (I overwrote a different reaction).

How it works: I overwrote the tin glaze entry with entry for a fire material I created, and gave all of my modded reactions a 5% chance of producing it.

[Message edited on 2011/04/12 at 09:16 by walrisae]

Movie: Weaponizing a waterfall Scraggletag

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Submitted by: walrisae - 2011-02-13

Heh heh.

Movie: Cave-in Gun Test Urist Imiknorris

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Submitted by: walrisae - 2011-02-13

Neat! I just created a magma reservoir, and I've been looking for something to utilize its magma. I think I'll use this design!

Movie: Armordeath's water reactor uggi

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Submitted by: walrisae - 2010-12-04

Why are your farm plots red?

Movie: 300 (part 2 of 2) Alexander

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Submitted by: walrisae - 2010-12-04

I'm the aforementioned friend; thus I have the mod, too. It's nigh on identical to Alexander's version, except the cannon itself is heavier (more power to hammerblows by the weapon itself, though no effect on firepower :D) and that it is called the "hand-held cannon" instead of "dwarven hand cannon". I have also uploaded a vid of it in action, aptly (though possibly not so creatively) called "Cannons!".
in item_weapon.txt

[ITEM_WEAPON:ITEM_WEAPON_HANDHELD_CANNON]
[NAME:cannon:cannons]
[ADJECTIVE:hand-held]
[SIZE:1000]
[SKILL:HAMMER]
[RANGED:CROSSBOW:CANNONBALL]
[SHOOT_FORCE:1000000000]
[SHOOT_MAXVEL:1000000000]
[TWO_HANDED:65000]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:4]
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]

in item_ammo.txt:
[ITEM_AMMO:ITEM_AMMO_CANNONBALLS]
[NAME:cannonball:cannonballs]
[CLASS:CANNONBALL]
[SIZE:350]
[ATTACK:BLUNT:20:2000:smash into:smashes into:NO_SUB:1000000000]

and, of course, in entity_default.txt, under [ENTITY:MOUNTAIN]:
[WEAPON:ITEM_WEAPON_HANDHELD_CANNON]
[AMMO:ITEM_AMMO_CANNONBALLS]

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