Displaying results 1 to 15 of 23 (Page 1)
Sort by: Author, Date Submitted (Clear Search) | |
---|---|
Movie: Caravan Wagons | Quietust |
Movie: Gear Toggle = Logic Inverter | walrisae |
View / ReplySubmitted by: Kami - 2011-03-27You can see this concept live in action: |
|
Movie: "Pre-toggled" NAND... becoming an OR gate | SL |
View / ReplySubmitted by: Kami - 2010-05-09The so called "pre toggeled" gears work. And you are right: This violates the principles of signal sending as far as other elements than gears are concerned. Because all other elements have a dedicated state for an on signal an a state for an off signal. But gears just toggle independently from the signal. If they get any signal, the will be disabeled. If the get another signal they will be enabeled again, independant of the type of signal (on/off). And it is 1000 times easyer than the stupid load based logic. |
|
Movie: Double Ballista Duel | Kanddak |
Movie: Wave Pool | Buckets |
View / ReplySubmitted by: Kami - 2010-02-09It's just connected to the brook, so the waves are the same as those you can see there representing the flow of the water... |
|
Movie: Perfect Magma Trap | Kanddak |
Movie: proof of concept (3 tiles wide perfect magma trap) | Kami |
Movie: U-bend at upstream end of river | Kanddak |
View / ReplySubmitted by: Kami - 2009-12-15As long as pathing will find any free space without water one z-level under the river - what is technically the case where the river leaves the site - pathing will not go up again to search for tiles on the same z-level as the river. |
|
Movie: Perfect Magma Trap | Kanddak |
Movie: Dwarfputer V0.1 detailed information | Kami |
Movie: working cave-in-generator | Kami |
View / ReplySubmitted by: Kami - 2009-11-02I donīt think you can totally avoid it. Maybe it has to do with fluctuations in the speed magma and water is pumped. I have seen moments where magma on the bridge was only 3/7 while water was 7/7. Probably making the magma- and watersupply whider could help. I donīt know if you can build a retracting bridge in the center.. Hmmm, Iīll test it. |
|
Movie: Dwarfputer V 0.1 | Kami |
View / ReplySubmitted by: Kami - 2009-11-02Ok, I uploaded the map here: http://mkv25.net/dfma/poi-19523-decimaldigitdisplay |
|
Movie: working cave-in-generator | Kami |
View / ReplySubmitted by: Kami - 2009-10-31http://mkv25.net/dfma/movie-1578-obsidiancave-ingenerator .oO( Of course someone did it before me... ) |
|
Movie: Dwarfputer V 0.1 | Kami |
View / ReplySubmitted by: Kami - 2009-10-28Yes, I have allready seen your's. |
|
Movie: River Pressure versus Dam | Kanddak |
View / ReplySubmitted by: Kami - 2009-10-23Hmmm, Iīm not sure but I think this could be this way because as soon the water is blocked, it is disconnected from the other end where the water disappeares into nothing. It seems that the alorythm has to fill all tiles with 7/7 water before the water from the source is able go through the u-bend. |
Quarterfinals: Match 10: Urist McUrist vs. Nichaey
Urist McUrist takes on Nichaey in the Quarterfinals: Match 10 of the Phoenix Opening, a dwarven deathmatch tournament in Warriors of Armok. - Bloodbeard