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Movie: An army-breaking defense. Simple yet efficient. Devin

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Submitted by: Quietust - 2009-10-14

I can only assume that, by ";D", you mean you modified reaction_standard.txt to allow smelting adamantine out of nothing. If that's the case, then you cheated and therefore don't have the right to brag about your awesome fortress defenses...

Movie: Cat Drowning goffrie

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Submitted by: Quietust - 2009-10-14

Interestingly enough, my fortress has a lever which performs the exact same function on my underground river, though it uses a door instead of a pump. I considered putting one in my last fortress (to restart the brook), but got tired of the lag.

Movie: An army-breaking defense. Simple yet efficient. Devin

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Submitted by: Quietust - 2009-10-14

With that many weapon traps (I count 392) and cage traps (I count 131), you would have needed well over 4,000 adamantine wafers, and a single HFS pit has less than a thousand tiles of raw adamantine. Where exactly did you get all of that?

Movie: Cat Drowning goffrie

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Submitted by: Quietust - 2009-10-14

Nice trap. I'm considering building something similar for my next fortress (my current one has its entrance bridge directly across an open magma pipe, so I tend to just retract the bridges and drop entire sieges into the magma).

Unrelated question - what's the "River jumpstarter"?

Movie: Magma Flow Speed Quietust

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Submitted by: Quietust - 2009-10-12

Mechanoid: I don't see how that would make any difference, unless you're under the mistaken impression that pumps impart pressure that persists after they are turned off (hint: they don't).

Movie: Spirits of Fire continue to burn SparkGear VI AlienChickenPie

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Submitted by: Quietust - 2009-10-06

Your world has a Spirit of Fire civilization?!

[Message edited on 2009/10/06 at 03:01 by Quietust]

Movie: TRAP FAIL quinnr

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Submitted by: Quietust - 2009-10-03

If all you did was drain a murky pool, you'll be just fine - give it some time, and all of the water will evaporate.
If you want to clean up the muddy soil left underneath, just build some dirt r(O)ads.

Movie: HFS: The End. . . small_lawe

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Submitted by: Quietust - 2009-10-02

The moral of the story: if you fight spirits of fire at close range, you will quite literally get burned.

A squad of champion marksdwarves should enjoy much better luck, since all they need to worry about is the fireballs and fire breath which they can either dodge or block (with shields). A bunch of animals also helps immensely since they both reveal the demons early (so they don't get too close) and soak up all of the fireballs instead of your champions. Just make sure you give them plenty of ammo, since they'll definitely need it.

Movie: Lava Pump take 2 SoulSkorpion

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Submitted by: Quietust - 2009-09-29

Pumping magma with wooden pumps doesn't work very well.
Green glass screws and tubes, however, have been shown to work quite nicely, and you appear to have white sand available.

[Message edited on 2009/09/29 at 12:52 by Quietust]

Movie: Uber Mist Generator AncientEnemy

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Submitted by: Quietust - 2009-09-03

Quite nice. I've built one in my new fortress, with some extra machinery on the Z-level above the main pumps so I can suck the water out of the loop and into a holding chamber, thus turning the mist off; this way, I can eventually replace the original low-quality stone statues (with masterwork aluminum/platinum) without having to deal with job cancellation spam ("submerged"), as well as reduce lag during sieges if necessary.

Movie: Migrants out of nowhere tehzipfile

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Submitted by: Quietust - 2009-09-01

They're coming out of the trees.
They must be Elf sympathizers...

Movie: Booze Fire 3 Christes

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Submitted by: Quietust - 2009-08-28

It might have been more effective to reduce your screen size so you could upload the movie in a single segment.

Movie: 339 Goblin Drop Quietust

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Submitted by: Quietust - 2009-08-25

Amazingly, my bone carvers were able to process all of the bone stacks in only a month, though I now suspect the "year" estimate will apply to my marksdwarves using up said bolts during practice.

You may have noticed that my Hammerer was standing next to the pit before I pulled the lever. In the 5 or so times I attempted this task (in order to record the movie correctly and get it below the size limit), he was always standing there. He must've known what I had in mind.

That, or Hammerers are simply attracted to enemies the same way cats are attracted to vermin.

Movie: Orc Fall Trap Fail Silenoz

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Submitted by: Quietust - 2009-08-24

I wouldn't call it ineffective - you DID kill at least seven of them (which "v" wouldn't show since they aren't alive).

Movie: 339 Goblin Drop Quietust

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Submitted by: Quietust - 2009-08-24

I actually tried, as an experiment, mass dumping all of the body parts into my garbage disposal (immediately south of the refuse pile, the atom smasher built out of clear glass), but even after several weeks they only gathered a fraction of them, at which point they started to rot and emit a horrifying amount of miasma, so I instead decided to just use (o)rders to ignore outdoor refuse (especially since I don't want to have to deal with the individual stacks of bones from those ~1700 body parts).

Also, conveniently, it just turned Spring, so the Elves will arrive soon, and the path to my trade depot leads straight through the piles of rotting goblin limbs. That should help persuade them to not bring any bins of cloth.

[Message edited on 2009/08/24 at 09:42 by Quietust]

[Message edited on 2009/08/24 at 09:50 by Quietust]

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