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Movie: A horrific incident with a giant flying jellyfish Devin

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Submitted by: Corona688 - 2009-11-03

"I'll just attack this poisonous, stinging mass of unsuspecting tentacles that's sitting around minding its own business, WITH MY FACE. What could go wrong?"

Movie: Underwater Ballista Torpedo neptunepink

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Submitted by: Corona688 - 2009-11-03

Very creative!

Movie: Stupid Baby starcannon

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Submitted by: ZiggyEnt - 2009-11-03

you should build it a taller cliff

Movie: Suicidal Baby starcannon

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Submitted by: mattmoss - 2009-11-02

Did the baby lose his parents?

Movie: working cave-in-generator Kami

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Submitted by: Kami - 2009-11-02

I donīt think you can totally avoid it. Maybe it has to do with fluctuations in the speed magma and water is pumped. I have seen moments where magma on the bridge was only 3/7 while water was 7/7. Probably making the magma- and watersupply whider could help. I donīt know if you can build a retracting bridge in the center.. Hmmm, Iīll test it.
How it workes: Bridges donīt give support. The long 5x1 bridges north and south are raised and work as walls. The short 2x1 bridges work as floors. Unter and over the center is a free space of 9x9. so there will be no support in every direction. (Iīm not sure if the obsidin is created on the level of the bridges or water and magma combine one level under it, because the cave-in message is taking you there.) You build the bridges north and south on top of a 5x1 wall, raise the bridge and remove the three wall elements afterwards.

Movie: Dwarfputer V 0.1 Kami

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Submitted by: Kami - 2009-11-02

Ok, I uploaded the map here: http://mkv25.net/dfma/poi-19523-decimaldigitdisplay
If you want to go deeper into it I can give you the Excel-file I used to design it.

Movie: Prisoner Execution KenboCalrissian

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Submitted by: Lord Dakoth - 2009-11-01

win

Movie: working cave-in-generator Kami

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Submitted by: Kanddak - 2009-11-01

Very nice.
I do notice that it tends to indiscriminately slop magma all over. Any ideas for how to prevent that? Maybe some kind of synchronization logic?
I'm also curious about the edges of the reaction channel. How do you have that set up to keep support away from the cave-in tile? It looks like you have raised drawbridges, but don't those need to be built over floors, which would support the tile?

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Submitted by: Kami - 2009-10-31

http://mkv25.net/dfma/movie-1578-obsidiancave-ingenerator .oO( Of course someone did it before me... )

Movie: Siege on Wheelrams Obsidian

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Submitted by: Obsidian - 2009-10-30

Yeah, next version's going to be sick in so many different ways.

Movie: Semi-automatic Orcsicle maker Vattic

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Submitted by: Kanddak - 2009-10-29

This thing is beautiful. How does it work internally? I take it there's magma on the next level down that gets drained or dropped or something to freeze the orcs, then replaced to thaw them? I'd love to see a map upload.

Movie: Dwarfputer V 0.1 Kami

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Submitted by: Kanddak - 2009-10-29

Thanks for the tip, I hadn't seen GauHelldragon's version.
I see what you mean about only bothering with decimal digits because you plan to make a binary-to-decimal converter and show the result in decimal. I thought about the same thing when I was building my display and came to the same conclusion that it was too complicated for a proof of concept, but I figured I may as well make the display hexadecimal so that the design could be used to display multidigit numbers before the converter was built.
Could you possibly post a map upload for this? I'd like to be able to examine the logic at a bit more of my own pace than the guided-tour movie allows.

[Message edited on 2009/10/29 at 04:16 by Kanddak]

Movie: 7 segment LCD display GauHelldragon

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Submitted by: Kanddak - 2009-10-29

Congratulations and welcome to the ranks of the select few DF players to build something like that.
I had to do a little detective work to find the fort this is from, though; if you enter "Fellsalves" into the "Group" field on the movie, DFMA will automatically make "Related map/movie" links between the two.

Movie: Magma Flow Speed Quietust

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Submitted by: Kanddak - 2009-10-29

Very nice job, Quietust! An essential piece of mythbusting.
I performed a similar experiment this month, but I got overambitious and set it up to perform several trials, and the resulting video came out too large to post on DFMA. I was going to get around to redoing it but you nailed it.

Movie: Underwater Ballista Torpedo neptunepink

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Submitted by: Kanddak - 2009-10-29

Gorgeous. I want one.
I'm impressed by the accuracy of the ballista. What quality ballista parts/arrows and siege operator are you using?
I'd be interested in seeing a no-aquifer version. I think it would work perfectly well to drop the water into a drainage tunnel that goes into a pump tower that gets rid of the water; if that went to the bottom of the map, you could make a battery of ballistae at different places and z-levels drain feed a common drainage network.

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