Displaying results 46 to 60 of 127 (Page 4)
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Movie: Fortification/water test | Peglegpenguin |
View / ReplySubmitted by: Quietust - 2011-02-05It's possible that flowing water is what pushed your dwarf through - the depths were probably 3/2/3, then a bucket was dumped on the left to make it 3/2/4, and the 4 spreading to the left was enough to cause flow and push the dwarf into the fortification. |
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Movie: Armordeath's water reactor | uggi |
View / ReplySubmitted by: Quietust - 2010-12-10A proper Dwarven Water Reactor only channels 2 of the 3 tiles beneath each water wheel: the center tile and the one next to the pump output tile - channeling out the 3rd tile is what permitted this leak to occur. |
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View / ReplySubmitted by: Quietust - 2010-12-10Contaminants use named colors (defined in descriptor_color_standard.txt), and the game converts those to the configured 16 colors based on RGB values; presumably, your colors are different enough that the color BROWN ([RGB:150:75:0]) resolves to color 4:0 (red) rather than 6:0 (brown). |
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Movie: Hell: Now With Pretty Floors. | Nerserus |
Movie: Doom dwarf adventurer and some ezrakims vs. Cheetahs (Genesis) | Duriel |
Movie: Yet Another Fast Wagon | Quietust |
View / ReplySubmitted by: Quietust - 2010-11-15None, of course - I always trade my goods in bins (and don't sell the bins themselves), so I'm immune to export bans. |
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Movie: Gloveflier - game of life demo | sphal |
View / ReplySubmitted by: Quietust - 2010-11-01A glider and a p2 oscillator whose name I do not recall. |
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Movie: The ultimate LavaTrap | Icebird |
View / ReplySubmitted by: Quietust - 2010-10-08Unfortunately, this trap is completely worthless in DF2010 because Trolls (and all other creatures with [BUILDINGDESTROYER:2]) will destroy the floor grates and thus block their only path into your fortress. |
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Movie: Breaking the siege | SoulSkorpion |
View / ReplySubmitted by: Quietust - 2010-09-11From the orange warning box at the top of the Upload page: |
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Movie: Asob's Nightmare - Part 1 | KenboCalrissian |
View / ReplySubmitted by: Quietust - 2010-08-24That turned about almost exactly how I expected it would. Wrestlers work great on goblins, but not so great on demons that are hotter than the surface of the sun (which, going by its black-body radiation spectrum, is ~5800K, equivalent to ~20400 degrees Urist, compared to the 25000 of the mighty Spirit of Fire). |
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Movie: Lumber Agreement | Chthon |
View / ReplySubmitted by: Quietust - 2010-08-24Chthon: what went wrong is that you used the SDL version to record the movie, and the SDL version is broken - movie recording only works in the Legacy version right now. |
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Movie: Restarting the Reactor | Quietust |
View / ReplySubmitted by: Quietust - 2010-08-24Added bonus: a working movie recorded in version 0.31.12! The trick is that you must use the legacy version - the SDL version alone is responsible for all of the broken movies that have been uploaded. |
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Movie: Lumber Agreement | Chthon |
View / ReplySubmitted by: Quietust - 2010-08-17The myth is that Elves decide to impose lumber limits based on wood in your stockpiles - once you've agreed to a quota, it absolutely limits how much you can cut down. |
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Movie: Fell beast | Pod |
View / ReplySubmitted by: Quietust - 2010-06-11A bit too much editing? The entire movie is about a third of a second long and consists almost entirely of a jumble of announcement and military management screens. |
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Movie: It Wins So Hard | zakwt |
View / ReplySubmitted by: Quietust - 2010-05-23It's entirely likely he doesn't have a "badass computer" - since he set his MAX_FPS to something ridiculous like 1000, it only reached that speed while paused; once the game unpaused, it dropped to about ~70fps, which could be entirely reasonable. |
This is a video of the Bedroom Macro in action, furnishing the rooms it dug in the previous video. There was a small glitch with the armor stands and I ran out of doors at the end, but it mostly worked. This is using the three default .ini files supplied with the macro. - Valdemar