Displaying results 226 to 240 of 3024 (Page 16)
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Movie: Draining and Damming a Major River - I | SL |
View / ReplySubmitted by: Meisterdie - 2011-01-21What happened to the cat? |
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Movie: Cave-in Gun Test | Urist Imiknorris |
Movie: Water pressure | Markavian |
View / ReplySubmitted by: dragoncurse - 2011-01-07So, basically, the water pressure will be off if the water comes at original z-level. |
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Movie: Iton the Hammer Dwarf | Qloos |
View / ReplySubmitted by: Dorten - 2010-12-21That was cool. I mean, hammering the horse so hard that it flies several meters, while it's rider stays at place... That should be one cool view! |
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Movie: Playpapers is doomed | A_Fey_Dwarf |
View / ReplySubmitted by: ClsfdKidd - 2010-12-15Yikes, not even a line of traps to protect the children from the nameless horde. |
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Movie: Armordeath's water reactor | uggi |
View / ReplySubmitted by: uggi - 2010-12-11The water source is not infinite, just a rather large cistern below. Thanks for the tip, Quietust. I'll try that in my own fortress, it has a similar overflowing problem (this video was from a community fortress, see the link above). |
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View / ReplySubmitted by: Quietust - 2010-12-10A proper Dwarven Water Reactor only channels 2 of the 3 tiles beneath each water wheel: the center tile and the one next to the pump output tile - channeling out the 3rd tile is what permitted this leak to occur. |
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View / ReplySubmitted by: Quietust - 2010-12-10Contaminants use named colors (defined in descriptor_color_standard.txt), and the game converts those to the configured 16 colors based on RGB values; presumably, your colors are different enough that the color BROWN ([RGB:150:75:0]) resolves to color 4:0 (red) rather than 6:0 (brown). |
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Movie: Cacame vs the humans pt 1 | Holy Mittens |
View / ReplySubmitted by: Fred - 2010-12-09It seriously looks like he was hit by an arrow while in that underground thing. |
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Movie: Dragon Kill | Ripok |
View / ReplySubmitted by: Nerserus - 2010-12-09Not as manly as charging and killing it with a sword. |
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Movie: Armordeath's water reactor | uggi |
View / ReplySubmitted by: uggi - 2010-12-06I have brightened all colors, because with the default colors I can't see sh**. I didn't know they would show up in the movie. |
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Movie: 300 (part 2 of 2) | Alexander |
View / ReplySubmitted by: walrisae - 2010-12-04I'm the aforementioned friend; thus I have the mod, too. It's nigh on identical to Alexander's version, except the cannon itself is heavier (more power to hammerblows by the weapon itself, though no effect on firepower :D) and that it is called the "hand-held cannon" instead of "dwarven hand cannon". I have also uploaded a vid of it in action, aptly (though possibly not so creatively) called "Cannons!". [ITEM_WEAPON:ITEM_WEAPON_HANDHELD_CANNON] [NAME:cannon:cannons] [ADJECTIVE:hand-held] [SIZE:1000] [SKILL:HAMMER] [RANGED:CROSSBOW:CANNONBALL] [SHOOT_FORCE:1000000000] [SHOOT_MAXVEL:1000000000] [TWO_HANDED:65000] [MINIMUM_SIZE:15000] [MATERIAL_SIZE:4] [ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000] in item_ammo.txt: [ITEM_AMMO:ITEM_AMMO_CANNONBALLS] [NAME:cannonball:cannonballs] [CLASS:CANNONBALL] [SIZE:350] [ATTACK:BLUNT:20:2000:smash into:smashes into:NO_SUB:1000000000] and, of course, in entity_default.txt, under [ENTITY:MOUNTAIN]: [WEAPON:ITEM_WEAPON_HANDHELD_CANNON] [AMMO:ITEM_AMMO_CANNONBALLS] |
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Movie: Cannons! | walrisae |
View / ReplySubmitted by: Alexander - 2010-12-01I am the aforementioned friend. |
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Draining and Damming a Major River - I
This is the first way I came up with to dry out the majority of a river. This movie shows what I did from the point at which I caused a cave-in to begin draining the river, until I successfully installed all the floodgates to dam it.
The setup was placing floodgates in a stockpile near the location, digging stairs down to the riverbed, digging out a massive mapwidth x 6 hall in the bottommost layer, clearing all the rocks out of that, digging 1 x 6 columns directly under the river all the way to the hall in the bottom layer, building floors held by two supports above the river, over that 1 x 6 area, linking the supports to levers, and removing the stairs from which the floors were built. -
SL