Displaying results 1 to 8 of 8 (Page 1)
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Map: Boatmurdered - 1051 | timmeh |
View / ReplySubmitted by: timmeh - 2010-02-05@Kacy James Roush - As awesome as it'd be, the game would probably make your computer implode when it tried to figure out how many Dwarves you would need to successfully take it back :P |
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Map: The Gates of Hell - 103 | timmeh |
View / ReplySubmitted by: timmeh - 2009-08-23Thanks! I may try to edit the tileset I've got to have diagonals, but the nice, clear ASCII tileset is growing on me... |
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Map: Foresthold - 110 | timmeh |
View / ReplySubmitted by: timmeh - 2009-05-08Thanks! |
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Map: Torchgear - 116 | Depthseeker |
View / ReplySubmitted by: timmeh - 2009-04-06Love the sort of angular design, looks great! |
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Map: Foresthold - 103 | timmeh |
View / ReplySubmitted by: timmeh - 2009-03-24@juice - Thanks! |
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Map: Wealthscastle - 215 | timmeh |
View / ReplySubmitted by: timmeh - 2008-12-18It would, although this fortress has gone down the tubes. I would love to have an imbedded map for future journals, how would I do that? |
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Map: Wealthscastle - 215 | timmeh |
View / ReplySubmitted by: timmeh - 2008-12-09For some reason, I'm getting the "Ate in a Legendary Dining Room" thought already. I'm thinking it's the shear size. |
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Map: Wealthscastle - 215 | timmeh |
View / ReplySubmitted by: timmeh - 2008-12-08To be honest, in-fighting. I've lost two previous forts to tantrums and general dwarf-on-dwarf violence. Although given the size of the first immigrant wave, starvation may rear its ugly head soon..... |
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Temporary Dining Room & Dormitory
Murkmire is built around a central spiral ramp, four z-levels per rotation. While the dwarves use their limited dwarfpower to set up, this sorry excuse for a temporary dining room built against the spiral wall suffices, and the beds on the next level down are better than sleeping in the dirt. - steaklunch