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Map: ChampionButcher - 208 ElTea

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Submitted by: gerkinzola - 2009-10-11

i noticed that above your entrance there are ONLY fortifications... i personally like to only place a few fortifications so my marksdorfs can still fire out yet civilains can still resupply them with ammo in nearby stockpiles without being scared off... just my two cents

im loving that design btw

Map: Auracleft the Infinite Oblivion - 201 Da Monz

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Submitted by: gerkinzola - 2009-10-11

just a tip: when two entities such as dwarfs meet on the same tile and are passing each other one (or both) needs to lie on the ground for the other to pass, this creates a large slowdown if they need to do this multiple times and also can be taxing on your computer if say 100-200 dwarves are doing this, therefore it can be very beneficial to make hallways 3 or more tiles wide.

Also, you may want to refer to http://www.dwarffortresswiki.net/index.php/Noise
for info on noise management, it doesnt seem to be such an issue for ur fort atm but it can trip many people up... causing unhappiness

Map: Veleshtân - 13 Kogan Loloklam

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Submitted by: gerkinzola - 2009-10-11

interesting entrance, however there is no airlock between your fort and the outside so you can let the traders in without risking your fort... just a suggestion/observation

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