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Map: Syrupdeaths - 255 apparentbliss

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Submitted by: azemute - 2009-08-04

Loom near cave spiders makes complete sense, it worries me that I'd never considered internal silk harvesting before now.

*adds to to-do list*

Map: Pickdashed - 202 Leggomygreggo

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Submitted by: azemute - 2009-08-04

I'd never considered external gatehouses such as these, but it's a really good idea. Almost seems like something reminiscent of a tower-defense game.

Did you consider putting chained animals outside as well? I saw you had a pair of dogs by the entrance, just past the trade depot, but it occurs to me like that might be a bit to late to detect an ambush there.

Map: Arrowtheaters - 206 lordsigmund

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Submitted by: azemute - 2009-08-04

I really like the design for the mist-room and living quarters, novel and aesthetically pleasing.

Map: Defini Iwethi "Frost Walls" - 210 azemute

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Submitted by: azemute - 2009-08-03

Thanks!

Actually, being that the living quarters are buffered by storage areas, no one has complained at all... even those right beside the main stairwells.

I'm going to upload a new copy tonight or tomorrow for year 219 or 220 since there have been some major additions.

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