Displaying results 1 to 15 of 309 (Page 1)
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Map: Warblisters - 108 | Salmeuk |
Map: Golddust - 129 | Salmeuk |
Map: Oilyhaze - 105 | ajr_ |
View / ReplySubmitted by: ajr_ - 2016-07-26Thanks Salmeuk & Tharis. The water columns are just storing water. Kinda preparing my routines to defending against sieges that have at some far future point can dig through walls. For this fortress they just store water for like... traps. |
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Map: Entranceportal - 511 | Nuoun |
View / ReplySubmitted by: ajr_ - 2016-06-10nice dwarfactory! There's always level in highly organised fortress layouts. |
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Map: Darkvault - 76 | Salmeuk |
Map: Anvilyouth - 270 | Ikarus781 |
Map: Irondrinkers - 144 | Tharis |
View / ReplySubmitted by: ajr_ - 2016-04-14It's like a progressive fortress as much as I can judge! |
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Map: Distinctgravel - 133 | Tharis |
View / ReplySubmitted by: ajr_ - 2016-02-17Thinking along the same lines in means of production here as well! I'll upload something once I get a more finished point in my fortress lifecycle. |
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Map: Tonguesabre - 127 | Lowen |
View / ReplySubmitted by: ajr_ - 2016-02-15Wow, very nice, amazing use of simplistic flat y et multileveled architecture! |
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Map: Fortuneboot - 259 | DrJonez |
Map: Bronzeroads - 120 | ajr_ |
View / ReplySubmitted by: ajr_ - 2016-02-07Yeah, the inn is an eyecatcher in the fortress... so much crowd is packed in there most of the time. Otherwise not my favorite layout as a fortress. |
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Map: Mountainlabors - 252 | Gremlin |
Map: Frostybolts - 44 | cecel |
Map: Rhymedmansion - 266 | mounf |
This is where a great deal of work will be getting done once my industry gets in full swing. I might need to add more shops elsewhere, but I'm expecting to set a pop-cap for fps reasons, so I shouldn't outgrow it by too much. Carpentry is to the north (I'll probably have to add more wood storage once the caravans start hauling it in in the amounts I'm hoping for), Masonry and Mechanics to the south (the large chambers will be sorted out so I can control what stone they're using). Tanning, leather working, and totem / practice bolt manufacturing in the west, and exportable stoneworks (ie gems and rock crafts) are in the east alcove. - Razin