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Mayor's Rooms (top), Farms and Seed Stocks (left), Depot & Trade Good Stocks (center-left & center-left bottom), Training Barracks (center), Danger Room (center-right bottom), Caravan Entrance (bottom and right).
An artifact door, artifact floodgate, and drawbridge all seal off access.
The danger room is a bit cheesy, but I'm particular about my squads (dislike under-strength squads) and training is just too slow in this version. -
Blucher