Displaying results 1 to 15 of 18 (Page 1)
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Map: Earthfissure - 1051 | LordZabujca |
View / ReplySubmitted by: Tyrving - 2008-07-07Know what I'D do with that dried out riverbed? I'd hook the whole dam up to collapse with a single lever pull, and build a kick-ass green glass walled dining room down there. Then pull the lever. Possibly put the rest of a fort under that dining room, and have a biodome fortress. Of course, that's just me. :P |
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Map: Knifepines - 1057 | Savok |
View / ReplySubmitted by: Tyrving - 2008-06-14That 'typical bridge' isn't a bridge at all, is it? It's just constructed walls and floors! Pretty sneaky trick. |
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Map: Earthensubtle - 1065 | Shandrunn |
View / ReplySubmitted by: Tyrving - 2008-05-02One tile hallways, ewwwww. Other than that, very nice looking fort. A bit cluttered, perhaps. |
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Map: Ragestorm - 1056 | Analfish |
View / ReplySubmitted by: Tyrving - 2008-03-29As a former WoW player, this is something I'd wanted to attempt myself for a while. Awesome work. |
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Map: Tundra-Clan-10 - 1052 | Torak |
Map: Stonetower - 1055 | OHakubi |
View / ReplySubmitted by: Tyrving - 2008-02-17Well, that's a damn shame. Is anyone at all still alive, or was it a clean sweep? |
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Map: Dastot Istam, "The Sword of Light" - 1067 | Flok |
Map: Rockmighty - 1053 | Flame |
View / ReplySubmitted by: Tyrving - 2008-01-21What Krash said. Instead of mining out the levels between the well and the water, you need to channel them. |
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Map: Deeptowers - 1054 | Tyrving |
View / ReplySubmitted by: Tyrving - 2008-01-10I actually use a very slightly modified (no more than a dozen pixels) version of Lord Nightmare's IBM set (http://dwarf.lendemaindeveille.com/index.php/Image:CGA8x8thick.png), though I have it twice as large when I'm playing. It gives the whole game a nice retro feel to it. |
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Map: Darkstone - 1056 | Veryinky |
View / ReplySubmitted by: Tyrving - 2008-01-03Oh man. |
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Map: Alebeer the Wine of Whiskey - 1052 | penguinofhonor |
View / ReplySubmitted by: Tyrving - 2007-12-23For some reason, seeing the trade liason looming over a sleeping outpost leader always makes me chuckle. |
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Map: Deeptowers - 1052 | Tyrving |
View / ReplySubmitted by: Tyrving - 2007-12-16Thanks! It's not my own design, I got it off of the archive of the wiki. Raynard's whirlpool design. |
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View / ReplySubmitted by: Tyrving - 2007-12-14Alright, I doubled both reservoirs in size, and am in the process of digging them out... I think I'll wait until the next version to proceed, since every second tile dug out drops a dwarf down a level. |
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Map: Deeptowers - 1052 | Tyrving |
View / ReplySubmitted by: Tyrving - 2007-12-13Thanks! I'm considering having my engraver engrave the pillars, but he sort of scares me... ultra-mighty, perfectly agile and incredibly tough from half a year of non-stop smoothing... if any his works got defaced, things would get ugly. |
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Map: Whitehammer - 1052 | Lord Dullard |
View / ReplySubmitted by: Tyrving - 2007-12-11Hmm. Maybe I'm just blind, but it seems to me that the little rotters (the kobolds, that is) have no way out of their little hellhole there. Which begs the question: how did they get in there in the first place? Or is the entrance that little ramp on the top layer? |
I haven't even unpaused yet. I haven't looked into the crater to see what horrors await, though this is a largely unmodded game so I don't expect more than 4-6 fire imps and 1 of each elemental.
The wagon contains 21 of each liquor, a handful of seeds, turtles, cave lobsters, 2 picks, 1 axe, an anvil, and a pile of coal.
2 dogs and a cat accompany the dwarves to their new home. -
Noble Digger