Displaying results 1 to 15 of 20 (Page 1)
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Map: Moisthalls - 256 | Urist Da Vinci |
View / ReplySubmitted by: Tiogshi - 2013-05-26ajr_; according to his "The depths" location, he filled a minecart with magma from the sea and carted it up there. |
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Map: Boatmurdered - 1063 | timmeh |
View / ReplySubmitted by: Tiogshi - 2011-05-25I've added a POI for those of us wandering in from Jason Pullara's Wyrmwick D&D campaign. |
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Map: Helmscrest - 318 | FadingEternity |
View / ReplySubmitted by: Tiogshi - 2011-04-08Love the opulently excessive square of that fortress. |
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Map: Steelbeach - 508 | Vattic |
Map: Lashedyouth-spr-102 - 102 | NullAshton |
View / ReplySubmitted by: Tiogshi - 2010-11-30Remember that the waterfall at the end of your aqueduct might go to any of the three tiles in front of the opening, not just the one directly ahead. Box it off to make sure it falls only straight down. And of course, don't forget to overengineer your drainage; one flood can ruin your whole day. |
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Map: No Idea~ - 1057 | Munaxes |
View / ReplySubmitted by: Tiogshi - 2010-04-25Grates will be smashed by building destroyers, too; a fortification (b,C,F) is the only construction that lets water through and can't be harmed by destructive beasts. |
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Map: Talltower the Tall Tower of Ice - 303 | Demonic Spoon |
View / ReplySubmitted by: Tiogshi - 2010-03-02Is there any water source on this map? If no, you're definitely going to be needing that graveyard eventually. |
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Map: Undergrotto - 92 | Retro |
View / ReplySubmitted by: Tiogshi - 2010-02-12Sure puts my vertical carving project, a fully smoothed and engraved castle carved of natural stone, to shame. I shall obviously have to try harder. :) |
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Map: Arrowglows - 227 | Lemunde |
View / ReplySubmitted by: Tiogshi - 2010-02-09What's the primary stone layer your fortress is in? Mudstone? I've never seen so many brown layers in a row. |
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Map: FlareChannel - 435 | QuantumSawdust |
View / ReplySubmitted by: Tiogshi - 2009-09-15I couldn't make a fortress like this even if my dwarves had speed=1 and didn't need to sleep. If I didn't have to sleep, maybe it'd be different. |
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Map: Angelstorm - 213 | WorMzy |
View / ReplySubmitted by: Tiogshi - 2009-09-11Re: your "ineffective" spikes; to make them extremely potent, hook them up to an automatic alternator like http://www.bay12games.com/forum/index.php?topic=33140.0 |
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Map: Murderletter - 181 | Blah28722 |
View / ReplySubmitted by: Tiogshi - 2009-09-02Why so much horizontal construction, and so little use of vertical in the main fortress? |
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Map: Ancientace - 203 | Axil |
View / ReplySubmitted by: Tiogshi - 2009-08-28I hope the lever right in front of the trade depot isn't the one for the bridge in the entry gauntlet; dwarves will run away from enemies even when going for a lever. I always construct my control rooms deep in the fortress, well away from entrances but close to meeting halls, so that there's little chance of enemies to interrupt, and high chance of an idle dwarf to take the job. |
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Map: Woundsilver - 201 | esnredshirt |
View / ReplySubmitted by: Tiogshi - 2009-08-16It's actually relatively dangerous to position the pump there, at the same level as the workshops that use that magma; while magma doesn't self-pressurize, screw pumps will pressurize any fluid, so it is possible to accidentally flood your forges with your pump in that configuration. |
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Map: Omenwheels - 51 | Untelligent |
View / ReplySubmitted by: Tiogshi - 2009-08-09Near-vertical cliffs aren't hard; just look for 30+ slopes. The hard part is finding one so perfectly north/south. |
God that took a long time to smooth. But finished! We can weather a siege slightly better with water. - Fire Imp